Difference between revisions of "Suzak & Fenix"
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|location='''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]] | |location='''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]] | ||
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss) |
|appear2= | |appear2= | ||
|sprite=[[File:SuzakAndFenix.png]] | |sprite=[[File:SuzakAndFenix.png]] | ||
Revision as of 16:33, 16 May 2021
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Suzak & Fenix are a collective midboss from Mega Man 10. They are a pair of robotic phoenixes.
Suzak & Fenix are included in the Megamix Engine, and are planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The duo made their MaGMML series debut in Make a Good Mega Man Level: Episode Zero as the final midboss of the stage Skyhigh Ridge.
Contents
Behavior
Suzak and Fenix will randomly choose between one of three moves:
- Switch vertical height (one will fly down, the other will fly up)
- Toss three flames that linger on the ground. This is only used by the higher of the two.
- Engulf themselves in flames and fly to the opposite side of the screen, swapping positions in the process.
Suzak (considered the purple one by the engine) and Fenix (considered the orange one) must be placed individually, with their positions in the editor representing the peak of their flight. The creation code value "high" determines whether or not the bird selected will start the battle at the top of the screen. By default, it is set to true; setting it to false will cause the bird in question to start at the bottom of the screen.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 6 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 3 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 3 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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3 | 4 | 4 | 4 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected fire shots deal 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 1 | 4 | 2 | |||||
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