Difference between revisions of "Suzak & Fenix"
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'''Suzak & Fenix''' are a collective midboss from ''[[Mega Man 10]]''. They are a pair of robotic phoenixes. | '''Suzak & Fenix''' are a collective midboss from ''[[Mega Man 10]]''. They are a pair of robotic phoenixes. | ||
| − | Suzak & Fenix are included in the [[Megamix Engine]], and are planned to appear as a devkit midboss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The duo made their ''MaGMML'' series debut in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the final midboss of the stage [[Skyhigh Ridge]]. In ''MaG48HMML'', they appear in [[Combustion Castle]]. | + | Suzak & Fenix are included in the [[Megamix Engine]], and are planned to appear as a devkit midboss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The duo made their ''MaGMML'' series debut in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the final midboss of the stage [[Skyhigh Ridge]]. In ''MaG48HMML'', they appear in the entry [[Combustion Castle]]. |
==Behavior== | ==Behavior== | ||
Revision as of 19:08, 29 September 2021
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Suzak & Fenix are a collective midboss from Mega Man 10. They are a pair of robotic phoenixes.
Suzak & Fenix are included in the Megamix Engine, and are planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The duo made their MaGMML series debut in Make a Good Mega Man Level: Episode Zero as the final midboss of the stage Skyhigh Ridge. In MaG48HMML, they appear in the entry Combustion Castle.
Contents
Behavior
Suzak and Fenix will randomly choose between one of three moves:
- Switch vertical height (one will fly down, the other will fly up)
- Toss three flames that linger on the ground. This is only used by the higher of the two.
- Engulf themselves in flames and fly to the opposite side of the screen, swapping positions in the process.
Suzak (considered the purple one by the engine) and Fenix (considered the orange one) must be placed individually, with their positions in the editor representing the peak of their flight. The creation code value "high" determines whether or not the bird selected will start the battle at the top of the screen. By default, it is set to true; setting it to false will cause the bird in question to start at the bottom of the screen.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 6 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 3 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 3 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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3 | 4 | 4 | 4 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected fire shots deal 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 1 | 4 | 2 | |||||
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