Difference between revisions of "Crabbot"
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|artist= | |artist= | ||
|hp=2 | |hp=2 | ||
| − | |at=3 (contact, shell){{1}}<br>4 (contact){{2}}{{3}}<br>2 (shell){{2}}{{3}} | + | |at=3 (contact, shell){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>2 (shell){{1R}}{{2}}{{3}} |
| − | |weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br> | + | |weak=[[Gemini Laser]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Wheel Cutter]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded, Nature | |category=Grounded, Nature | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Reality Core]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] |
|OffAppear=[[Mega Man 2]] | |OffAppear=[[Mega Man 2]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Crabbot.png]] | |sprite=[[File:Crabbot.png]] | ||
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'''Crabbot''' is an enemy from ''[[Mega Man 2]]''. It is a robot reminiscent of a snail or hermit crab, with a loose shell that can easily be knocked off. | '''Crabbot''' is an enemy from ''[[Mega Man 2]]''. It is a robot reminiscent of a snail or hermit crab, with a loose shell that can easily be knocked off. | ||
| − | Crabbot was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Level]] and [[Napalm Forest and Caves]]. | + | Crabbot was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Level]] and [[Napalm Forest and Caves]] (and, in ''[[Make a Good Mega Man Level Remastered]]'', in the Wily stage [[Flashback Database]]). |
Crabbot returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[A Mega Man for All Seasons]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ancient Town" and "Labyrinthe Throwback". It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]]. | Crabbot returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[A Mega Man for All Seasons]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ancient Town" and "Labyrinthe Throwback". It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]]. | ||
| Line 42: | Line 42: | ||
|phar=2/2/4<br>1/5 | |phar=2/2/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=3 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 56: | Line 73: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 68: | Line 87: | ||
|ice=3 | |ice=3 | ||
|break=3 | |break=3 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 75: | Line 96: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 87: | Line 110: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 96: | Line 121: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Grounded Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Grounded Enemies]][[Category:Nature Enemies]] | ||
Revision as of 12:47, 20 October 2019
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- "This enemy will move around and turn on ledges, if his shell falls off he will get mad and move faster"
- ―Note in Crabbot's code, Megamix Engine
Crabbot is an enemy from Mega Man 2. It is a robot reminiscent of a snail or hermit crab, with a loose shell that can easily be knocked off.
Crabbot was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Level and Napalm Forest and Caves (and, in Make a Good Mega Man Level Remastered, in the Wily stage Flashback Database).
Crabbot returned in Make a Good Mega Man Level 2, where it appeared in the entry A Mega Man for All Seasons, as well as the Wily stage Reality Core, the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ancient Town" and "Labyrinthe Throwback". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.
Contents
Behavior
Crabbot will move forward, turning around if it hits a wall or a ledge. If it takes damage, its shell will fly off in an arc. If it isn't already defeated once this happens, it will begin to move faster.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
2/2/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 3 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||