Difference between revisions of "Big Stomper"
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|artist= | |artist= | ||
|hp=12 | |hp=12 | ||
| − | |at=6 (contact){{1}}<br>8 (contact){{3}} | + | |at=6 (contact){{1}}{{1R}}<br>8 (contact){{3}} |
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky | |category=Big Eye, Bulky | ||
|location='''MaGMML(1R):'''<br>[[Wily Combo]] | |location='''MaGMML(1R):'''<br>[[Wily Combo]] | ||
| Line 24: | Line 24: | ||
Big Stomper was a custom enemy in the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Wily Combo]] with a modified version of its ''Mega Man 9'' sprites. | Big Stomper was a custom enemy in the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Wily Combo]] with a modified version of its ''Mega Man 9'' sprites. | ||
| − | Big Stomper is included in the [[Megamix Engine]], and | + | Big Stomper is included in the [[Megamix Engine]], and appears as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It now uses its original ''Mega Man 9'' sprites. |
==Behavior== | ==Behavior== | ||
| − | In ''MaGMML1'', Big Stomper (as a sprite swap of [[Big Eye]]) will jump towards [[Mega Man]] constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in '' | + | In ''MaGMML1'', Big Stomper (as a sprite swap of [[Big Eye]]) will jump towards [[Mega Man]] constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in ''[[Make a Good Mega Man Level Remastered]]'', Big Stomper acts exactly the same as it did in the original game. |
Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall. | Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall. | ||
| Line 45: | Line 45: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 59: | Line 76: | ||
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 71: | Line 90: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 78: | Line 99: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 90: | Line 113: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 99: | Line 124: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 15:41, 19 October 2019
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Big Stomper is an enemy from Mega Man 9. It is a large robot capable of jumping great heights.
Big Stomper was a custom enemy in the original Make a Good Mega Man Level, where it appeared in the entry Wily Combo with a modified version of its Mega Man 9 sprites.
Big Stomper is included in the Megamix Engine, and appears as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It now uses its original Mega Man 9 sprites.
Contents
Behavior
In MaGMML1, Big Stomper (as a sprite swap of Big Eye) will jump towards Mega Man constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in Make a Good Mega Man Level Remastered, Big Stomper acts exactly the same as it did in the original game.
Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its Mega Man 9 appearance more closely overall.
By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green).
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
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2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 2 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||