Difference between revisions of "Molier"
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|weak=[[Top Spin]], [[Thunder Wool]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Top Spin]], [[Thunder Wool]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Grounded, Semi Bulky | |category=Grounded, Semi Bulky | ||
| − | |location='''MaGMML(1R):'''<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Wily Tower]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Changeable Caverns]]<br>[[Misty Lake]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Wily Tower]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Changeable Caverns]]<br>[[Misty Lake]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, NPC) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, NPC) | ||
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Molier was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]], but had no use in entries. | Molier was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]], but had no use in entries. | ||
| − | Molier returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Wily Tower]], [[Chomp Man (stage)|Chomp Man]], [[Changeable Caverns]], and [[Misty Lake]], as well as the Wily stages [[Unobtainium Mine]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "A missiled opportunity" and "Drill Pickle", and in [[Null and Void]]. One also appears as an NPC in [[Tier 3 (MaGMML2)|Tier 3]]. | + | Molier returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Wily Tower]], [[Chomp Man (stage)|Chomp Man]], [[Changeable Caverns]], and [[Misty Lake]], as well as the Wily stages [[Unobtainium Mine]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "A missiled opportunity" and "Drill Pickle", and in [[Null and Void (MaGMML2)|Null and Void]]. One also appears as an NPC in [[Tier 3 (MaGMML2)|Tier 3]]. |
==Behavior== | ==Behavior== | ||
Revision as of 17:24, 8 March 2020
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- "*Seductive machinery noises*"
- ―Molier in Tier 3, Make a Good Mega Man Level 2
Molier is an enemy from Mega Man 6. It is a drilling robot made to build secret facilities.
Molier was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database, but had no use in entries.
Molier returned in Make a Good Mega Man Level 2, where it appeared in the entries Wily Tower, Chomp Man, Changeable Caverns, and Misty Lake, as well as the Wily stages Unobtainium Mine and Reality Core, the Pit of Pits sub-levels "A missiled opportunity" and "Drill Pickle", and in Null and Void. One also appears as an NPC in Tier 3.
Contents
Behavior
Moliers will move forward, briefly pausing if they fall off a ledge, and exploding if they hit a wall. If Mega Man hits a Molier with Slash Claw or Break Dash, it will be knocked backwards.
Damage Table
Make a Good Mega Man Level
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1 1 |
1 3 |
2 2 |
5 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||