Difference between revisions of "Hanabiran"
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|location='''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]] | |location='''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]] | ||
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Hanabiran.png]] | |sprite=[[File:Hanabiran.png]] | ||
Revision as of 11:05, 20 September 2021
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Hanabiran is a midboss from Mega Man 9. It is a flower-shaped robot that fires its petals.
Hanabiran is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either games' release, however, it appeared as a midboss in the Make a Good Mega Man Level: Episode Zero stage Twilight Terrace.
Contents
Behavior
Hanabiran will randomly appear from "HanabiranSpawnLocation" objects placed in the level, though it cannot appear from the same location twice or appear directly beneath Mega Man. If no "HanabiranSpawnLocation" objects are placed, it will simply appear from its starting location constantly. Once it appears, it will fire one petal towards Mega Man at a time, disappearing if four petals have been fired or it has taken damage.
In Twilight Terrace, Hanabiran has an extra attack it performs after disappearing; it will create a row of harmful projectiles that move up and down before self-destructing. These projectiles are telegraphed by puffs of smoke, and will always appear on the horizontal level that the Hanabiran was on.
By default, Hanabiran will destroy any Hanabiran Clock Arms in the room when defeated, but if Hanabiran is given the creation code value "destroyClockArm = false", the Hanabiran Clock Arms will remain intact.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected projectiles deal 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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