Difference between revisions of "Parasyu"
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|weak=[[Gemini Laser]], [[Solar Blaze]], [[Top Spin]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} | |weak=[[Gemini Laser]], [[Solar Blaze]], [[Top Spin]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} | ||
|category=Flying | |category=Flying | ||
| − | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[SMB3]]<br>[[Ruined Lab]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[SMB3]]<br>[[Ruined Lab]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Robot Recycling Center]]<br>[[Burning Bunker]]<br>[[Mystic Museum]]<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Parasyu.png]] | |sprite=[[File:Parasyu.png]] | ||
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Parasyu was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]''. It didn't appear in any entries, but it did appear in the Wily stages [[Cannon Deck]]{{1}} and [[Flashback Database]]. | Parasyu was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]''. It didn't appear in any entries, but it did appear in the Wily stages [[Cannon Deck]]{{1}} and [[Flashback Database]]. | ||
| − | Parasyu returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[SMB3]], and [[Ruined Lab]], as well as the [[The Pit of Pits|Pit of Pits]] mini-stage "Beach Party". | + | Parasyu returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[SMB3]], and [[Ruined Lab]], as well as the [[The Pit of Pits|Pit of Pits]] mini-stage "Beach Party". In ''[[Make a Good 48 Hour Mega Man Level]]'', they appear in the entries [[Robot Recycling Center]], [[Burning Bunker]], and [[Mystic Museum]], as well as the [[Cartel Hideout]] stage [[Pandora's Parlor]]. |
==Behavior== | ==Behavior== | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 18:33, 22 February 2022
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- "is an enemy that uses a parachute to fall down from the top of the screen then drift in a swaying motion attempting to crash into Mega Man"
- ―Note in Parasyu's code, Megamix Engine
Parasyu is an enemy from Mega Man 3. It is a circus robot with a parachute on its back.
Parasyu was first made available in the devkit for the original Make a Good Mega Man Level. It didn't appear in any entries, but it did appear in the Wily stages Cannon Deck1 and Flashback Database.
Parasyu returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, SMB3, and Ruined Lab, as well as the Pit of Pits mini-stage "Beach Party". In Make a Good 48 Hour Mega Man Level, they appear in the entries Robot Recycling Center, Burning Bunker, and Mystic Museum, as well as the Cartel Hideout stage Pandora's Parlor.
Contents
Behavior
Parasyus will fall down from the top of the screen when Mega Man is close enough to them. When they reach a specific position (the position they were placed internally), they will open their parachutes and begin floating down slowly, swaying back and forth.
Damage Table
Make a Good Mega Man Level
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2 1 |
4 1 |
3 2 |
3 3 |
2 2 |
1 3 |
2/3/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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