Prop-Top

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Prop-Top
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
Weakness(es): Pharaoh Shot, Magic Card1
Sakugarne2
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Salt Water, Concrete Shot48H
Gemini Laser, Top Spin, Black Hole Bomb, Grab Buster, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Power Stone, Plant Barrier, Block DropperMegamix Only
Category: Flying, Semi Bulky
Location(s): MaGMML:
Cannon Deck
MaGMML2:
Escape Sequence
Reality Core
Swiss Hotel
Null and Void
The Pit of Pits
Misc. Information
Japanese Name: Fly Boy
Script: フライボーイ
Romaji: Furai Bōi
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
Prop-Top.png
"A weird helicopter that goes up drops trying to stomp megaman"
―Note in Prop-Top's code, Megamix Engine

Prop-Top is an enemy from Mega Man 2. It is a flying and hopping robot modified from a toy.

Prop-Top was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Cannon Deck.

Prop-Top returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Wily stage Reality Core, the Tier X stages Swiss Hotel and Null and Void, and the Pit of Pits sub-levels "Once More, With Ceiling" and "Paradrop".

Behavior

Prop-Tops will slowly rise into the air. After they have risen a certain amount, they will leap in an arc towards Mega Man, waiting briefly before rising again.

By default, Prop-Tops are red, but by setting "col = 1" in a Prop-Top's creation code, it will turn green.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
3
2
2
0
3
2
2
1
3
1/1/99
1/5
7
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 5 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes


Trivia

  • In MaGMML, Prop-Tops incorrectly used a sound effect from Mega Man 5 when landing from a jump (namely, the sound that plays after a Teckyun finishes moving). Starting with MaGMML2, they use the correct sound effect (the same sound that plays when a Big Eye lands from a jump in the original Mega Man).