| Suzak & Fenix
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| Information
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| In-Game Information
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| HP: |
20 (each)
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| Attack Damage: |
4 (contact) 4 (fire shot)
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| Weakness(es): |
Spark Chaser, Water Shield, Tornado Blow, Thunder Beam, Ice Wall3 Rain Flush, Concrete Shot48H Icicle Chip (Z-Saber, Z-Burst, Blank Drive)EZ Wire Adaptor, Power Stone, Block DropperMegamix Only
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| Category: |
Bird, Fire, Flying
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| Location(s): |
MaG48HMML: Combustion Castle MaGMML: Episode Zero: Skyhigh Ridge MaGMML3: Temple of Light and Dark Wilys Redemption Trouble in the Fortress (Fenix alone) Mediocre Oil Level Judgement Man Cloud Nine
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| Misc. Information
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| Japanese Name: |
Suzak & Phoenik
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| Script: |
スザック&フェニック
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| Romaji: |
Suzakku & Fenikku
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| Programmer(s): |
Fabian
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| Series Information
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| Official Game Appearances: |
Mega Man 10
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| MaGMML Game Appearances: |
MaGMML3 (Midboss) MaG48HMML (Midboss) MaGMML: Episode Zero (Midboss) Megamix Engine
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Suzak & Fenix are a collective midboss from Mega Man 10. They are a pair of robotic phoenixes.
Suzak & Fenix are included in the Megamix Engine, and are planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The duo made their MaGMML series debut in Make a Good Mega Man Level: Episode Zero as the final midboss of the stage Skyhigh Ridge. In MaG48HMML, they appear in the entry Combustion Castle.
Behavior
Suzak and Fenix will randomly choose between one of three moves:
- Switch vertical height (one will fly down, the other will fly up)
- Toss three flames that linger on the ground. This is only used by the higher of the two.
- Engulf themselves in flames and fly to the opposite side of the screen, swapping positions in the process.
Suzak (considered the purple one by the engine) and Fenix (considered the orange one) must be placed individually, with their positions in the editor representing the peak of their flight. The creation code value "high" determines whether or not the bird selected will start the battle at the top of the screen. By default, it is set to true; setting it to false will cause the bird in question to start at the bottom of the screen.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3
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1
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1
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2
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3
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2
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3
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1/5
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2
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| Other Notes
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3
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2
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1
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1
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1
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Y
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1
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2
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4
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6
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2
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| Other Notes
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Make a Good Mega Man Level 3
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| 1/1/3
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3
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1
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3
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6
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3
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2
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4
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2
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| Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3
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4/2
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1/5
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99
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 1/1/3
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2
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2
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0
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2
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1/1/2
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2
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3
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2
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2
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| Other Notes
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Make a Good Mega Man Level: Episode Zero
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1
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1
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2
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99
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2
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3
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3
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3
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1
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1
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2
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1
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3
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4
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4
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4
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1
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1
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2
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2
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1
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1*
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2
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2
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| Other Notes
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*Reflected fire shots deal 2 damage.
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Megamix Engine
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| 1/1/3
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Y
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4
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1
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4
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2
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| Other Notes
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