Difference between revisions of "Garyoby"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[SnoruntPyro]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
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|weak=[[Gemini Laser]]{{1}}<br>[[Slash Claw]]{{2}}<br>[[Break Dash]]{{3}}<br>N/A{{48H}}<br>[[Magic Card]]{{Megamix}} | |weak=[[Gemini Laser]]{{1}}<br>[[Slash Claw]]{{2}}<br>[[Break Dash]]{{3}}<br>N/A{{48H}}<br>[[Magic Card]]{{Megamix}} | ||
|category= | |category= | ||
| − | |location=''' | + | |location='''MaGMML:'''<br>[[Under Construction]]<br>[[Glass Man (stage)|Glass Man]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Joe Destruction Co.]]<br>[[Poorly Named Level]]<br>[[AD 2101]]<br>[[Cossack's Other Citadel]]<br>[[Conveyor Mayhem]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Garyoby.png]] | |sprite=[[File:Garyoby.png]] | ||
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'''Garyoby''' is an enemy from ''[[Mega Man 4]]''. It is a mobile sawblade that moves like a [[Spine]]. | '''Garyoby''' is an enemy from ''[[Mega Man 4]]''. It is a mobile sawblade that moves like a [[Spine]]. | ||
| − | Garyoby was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Under Construction]] and [[Glass Man (stage)|Glass Man]], as well as | + | Garyoby was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Under Construction]] and [[Glass Man (stage)|Glass Man]], as well as [[Flashback Database]]. |
| − | Garyoby returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Joe Destruction Co.]], [[Poorly Named Level]], [[AD 2101]], [[Cossack's Other Citadel]], and [[Conveyor Mayhem]], as well as the Wily stages [[Inner Sanctum]] and [[Reality Core]], | + | Garyoby returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Joe Destruction Co.]], [[Poorly Named Level]], [[AD 2101]], [[Cossack's Other Citadel]], and [[Conveyor Mayhem]], as well as the Wily stages [[Inner Sanctum]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "De" and "Sandstorm Base", and in [[Null and Void]]. |
==Behavior== | ==Behavior== | ||
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|phar=0/0/4<br>0/0 | |phar=0/0/4<br>0/0 | ||
|magic=0<br>2 | |magic=0<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} |
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
Revision as of 18:08, 26 May 2019
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Garyoby is an enemy from Mega Man 4. It is a mobile sawblade that moves like a Spine.
Garyoby was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Under Construction and Glass Man, as well as Flashback Database.
Garyoby returned in Make a Good Mega Man Level 2, where it appeared in the entries Joe Destruction Co., Poorly Named Level, AD 2101, Cossack's Other Citadel, and Conveyor Mayhem, as well as the Wily stages Inner Sanctum and Reality Core, the Pit of Pits sub-levels "De" and "Sandstorm Base", and in Null and Void.
Contents
Behavior
Garyobies will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man lands on its Y plane, it will move at a different speed.
By default, Garyobies are pink, but setting "col = #" in a Garyoby's creation code will change its color (1 makes it red, 2 makes it orange, and 3 makes it green). Creation code can also be used to decide a Garyoby's speed in different situations (measured in pixels per frame), with "slowSpeed" deciding the speed when Mega Man is not on its Y plane (default is 1), and "fastSpeed" deciding the speed when Mega Man lands on its Y plane (default is 2).
Damage Table
Make a Good Mega Man Level
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| 0/0/0 0/0/0 |
0 0 |
4 0 |
2 0 |
0 0 |
2 0 |
1 0 |
0/0/4 0/0 |
0 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
Make a Good Mega Man Level 3
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| 0/0/0 | 0 | 2 | 0 | 0 | 1 | 0 | 0 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 0/0/0 | 0/0 | 0/0 | 0 |
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Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 0 | 0* | 0 | 0/0/0 | 0 | 0 | 0 | ||
| Other Notes | *Spark Shock does not stun Garyoby. | |||||||||
Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
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