Difference between revisions of "Colton"

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|hp=6
 
|hp=6
 
|at=4 (contact)<br>3 (bullet)
 
|at=4 (contact)<br>3 (bullet)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Gemini Laser]]{{1R}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>[[Up 'n' Duck]]
+
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>[[Up 'n' Duck]]<br>'''MaGMML1R:'''<br>[[Flashback Database]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Colton.png]]
 
|sprite=[[File:Colton.png]]
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'''Colton''' is an enemy from ''[[Mega Man 6]]''. It is a cowboy-like robot designed to be an extra in robot westerns.
 
'''Colton''' is an enemy from ''[[Mega Man 6]]''. It is a cowboy-like robot designed to be an extra in robot westerns.
  
Colton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Sheriff Man (stage)|Sheriff Man]], and [[Identity Crisis]], as well as the Wily stages [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Coyote Man (stage)|Coyote Man]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]] and fortress stage [[Up 'n' Duck]].
+
Colton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Sheriff Man (stage)|Sheriff Man]], and [[Identity Crisis]], as well as the Wily stages [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in [[Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]] and fortress stage [[Up 'n' Duck]], and in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Flashback Database]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=3
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level===
 
===Make a Good 24 Hour Mega Man Level===
 
{{Damagetable24H
 
{{Damagetable24H
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|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|pakkajoe=1<br>99
 
|pakkajoe=1<br>99
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.}}
+
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]]

Revision as of 12:15, 20 October 2019

Colton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
3 (bullet)
Weakness(es): Sakugarne2
Tornado Blow, Thunder Beam3
Chill Spike, Slash Claw, Wheel Cutter, Sakugarne24H
Gemini Laser1R
Salt Water, Concrete Shot48H
Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML2:
Mix & Match
Sheriff Man
Identity Crisis
Water Ducts
Inner Sanctum
Reality Core
Coyote Man
The Pit of Pits
Null and Void
MaG24HMML:
Flooded Temple
Up 'n' Duck
MaGMML1R:
Flashback Database
Misc. Information
Script: コルトン
Romaji: Koruton
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML1R (Enemy)
Colton.png

Colton is an enemy from Mega Man 6. It is a cowboy-like robot designed to be an extra in robot westerns.

Colton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Sheriff Man, and Identity Crisis, as well as the Wily stages Water Ducts, Inner Sanctum, and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level entry Flooded Temple and fortress stage Up 'n' Duck, and in Make a Good Mega Man Level Remastered in the remade Wily stage Flashback Database.

Behavior

Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is reflected by Jewel Satellite.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?
4/2
1/3
1/5
2
2
2
1
1
1
2
1
1
3
1
2
Y
Y
4
1
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes