Difference between revisions of "Sola 0"

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|hp=4
 
|hp=4
 
|at=3 (contact)<br>3 (laser)
 
|at=3 (contact)<br>3 (laser)
|weak=[[Laser Trident]], [[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Rain Flush]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Laser Trident]], [[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Rain Flush]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Block Dropper]]{{Megamix}}
 
|category=Fire, Nature, Shielded
 
|category=Fire, Nature, Shielded
|location=
+
|location='''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]]<br>[[Refurbished Pyramid]]
 
|OffAppear=[[Mega Man 10]]
 
|OffAppear=[[Mega Man 10]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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'''Sola 0''' is an enemy from ''[[Mega Man 10]]''. It is a mechanical sunflower that shields itself with solar energy and fires it in the form of a laser blast.
 
'''Sola 0''' is an enemy from ''[[Mega Man 10]]''. It is a mechanical sunflower that shields itself with solar energy and fires it in the form of a laser blast.
  
Sola 0 was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Sola 0 was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It first appeared in a game with ''[[Make a Good Mega Man Level: Episode Zero]]'', where it was used in the levels [[Skyhigh Ridge]] and [[Refurbished Pyramid]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=3
 
|metal=3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=0.5
 +
|flamesaber=1
 +
|flameburst=1
 +
|flamedrive=0.5
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=2
 +
|psysaber=3
 +
|psyburst=3
 +
|psydrive=3
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 01:11, 21 May 2021

Sola 0
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
3 (laser)
Weakness(es): Laser Trident, Water Shield, Tornado Blow, Ice Wall3
Flame Mixer, Rain Flush48H
Cutter Chip (Z-Saber, Blank Drive)EZ
Metal Blade, Wheel Cutter, Block DropperMegamix Only
Category: Fire, Nature, Shielded
Location(s): MaGMML: Episode Zero:
Skyhigh Ridge
Refurbished Pyramid
Misc. Information
Script: ソーラ・0
Romaji: Sōra 0
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
Sola0.png

Sola 0 is an enemy from Mega Man 10. It is a mechanical sunflower that shields itself with solar energy and fires it in the form of a laser blast.

Sola 0 was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in a game with Make a Good Mega Man Level: Episode Zero, where it was used in the levels Skyhigh Ridge and Refurbished Pyramid.

Behavior

Sola 0 is immobile, and spends much of its time with closed petals while charging up solar energy, which protects it from non-piercing weapons. Every so often, it opens up and fires its energy as a laser, leaving itself vulnerable for a few moments before it closes its petals and begins charging energy again.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 3 6 3 1 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 4 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 0.5 1 1 0.5
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 1 3 2
Other Notes