Difference between revisions of "Gorilla Tank"
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|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Cursor Curse]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]] | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Cursor Curse]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]] | ||
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:GorillaTank.png]] | |sprite=[[File:GorillaTank.png]] | ||
Revision as of 11:14, 20 September 2021
| Gorilla Tank | |||||||||||||||||||||||||||||||||
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- "This big gorilla is pushed back when his big arm is shot, his big arm also deflects shots"
- ―Note in Gorilla Tank's code, Megamix Engine
Gorilla Tank is a midboss from Mega Man 6. True to its name, it is a giant gorilla robot that moves on treads.
Gorilla Tank was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble and Cursor Curse, as well as the Pit of Pits sub-level "Tselinoyarsk 20XX". It also made a later appearance in the Make a Good Mega Man Level: Episode Zero stage Skyhigh Ridge.
Contents
Behavior
Gorilla Tank will slowly move forward, periodically stopping to perform one of two attacks:
- Fire its right hand forward to punch Mega Man.
- Fire a cluster of five small projectiles one at a time, starting at the lowest angle and ending at the highest.
Gorilla Tank can only be damaged by hitting its head, but firing at its left hand will push it backwards slightly.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 3 | 1 | 4 | 3 | 4 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected projectiles deal 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Trivia
- In MaGMML2, Gorilla Tank's sprites are misassembled and off-model, with droopy eyes and a broken firing animation.
