Difference between revisions of "Classical Cannon"
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| Line 12: | Line 12: | ||
|hp=6 | |hp=6 | ||
|at=4 (contact)<br>4 (ball)<br>4 (ball explosion) | |at=4 (contact)<br>4 (ball)<br>4 (ball explosion) | ||
| − | |weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Sakugarne]]{{Megamix}} | + | |weak=[[Tornado Blow]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Sakugarne]]{{Megamix}} |
|category=Cannons | |category=Cannons | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[My First Megamix Level uwu xd lmao (dab)]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Cloudy City]]<br>[[Braving New Depths]]<br>'''MaGMML: Episode Zero:'''<br>[[Rainbow Ravine]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:ClassicalCannon.png]] | |sprite=[[File:ClassicalCannon.png]] | ||
| Line 23: | Line 23: | ||
'''Classical Cannon''' is an enemy from ''[[Mega Man 9]]''. It is a cannon that can shoot explosive balls and aim within 90 degrees. | '''Classical Cannon''' is an enemy from ''[[Mega Man 9]]''. It is a cannon that can shoot explosive balls and aim within 90 degrees. | ||
| − | Classical Cannon was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level | + | Classical Cannon was first made available with the [[Megamix Engine]], and subsequently the devkits for all games built with it. ''[[Make a Good Mega Man Level: Episode Zero]]'' was the first released game to include it, where it appeared in the level [[Rainbow Ravine]]. It would go on to appear in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Cloudy City]] and [[Braving New Depths]]. |
| + | |||
| + | Classical Cannon returned in ''[[Make a Good Mega Man Level 3]]'', but the only entry to use it was [[My First Megamix Level uwu xd lmao (dab)]]. It would, however, see additional usage in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Biree!!! on ICE", "Cannon Corridor", and "Snake Way". | ||
==Behavior== | ==Behavior== | ||
| Line 32: | Line 34: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 44: | Line 46: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 60: | Line 61: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 72: | Line 72: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=4 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 83: | Line 94: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 95: | Line 105: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=3 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=3 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=4 | ||
| + | |psysaber=6* | ||
| + | |psyburst=5 | ||
| + | |psydrive=6 | ||
| + | |notes=*Reflected shots do 5 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 108: | Line 146: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
==Related Enemies== | ==Related Enemies== | ||
* [[New Classical Cannon]] | * [[New Classical Cannon]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Cannons]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Cannons]] | ||
Latest revision as of 17:42, 19 January 2025
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- "A cannon that aims gradually based on megaman's position, it shoots in fixed directions. It can be placed on ceilings if image_yscale is -1(if gravity points down)"
- ―Note in Classical Cannon's code, Megamix Engine
Classical Cannon is an enemy from Mega Man 9. It is a cannon that can shoot explosive balls and aim within 90 degrees.
Classical Cannon was first made available with the Megamix Engine, and subsequently the devkits for all games built with it. Make a Good Mega Man Level: Episode Zero was the first released game to include it, where it appeared in the level Rainbow Ravine. It would go on to appear in the Make a Good 48 Hour Mega Man Level entries Cloudy City and Braving New Depths.
Classical Cannon returned in Make a Good Mega Man Level 3, but the only entry to use it was My First Megamix Level uwu xd lmao (dab). It would, however, see additional usage in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Biree!!! on ICE", "Cannon Corridor", and "Snake Way".
Contents
Behavior
Classical Cannon attacks by shooting arcing cannonballs at regular intervals. These cannonballs will explode on contact with a solid object. It moves its barrel to track Mega Man based on his position, but is incapable of changing directions or aiming behind itself, meaning they are completely defenceless if he gets behind them. By flipping them upside down in the room editor, Classical Cannons can be placed onto ceilings.
By default, Classical Cannons are green, but setting "col = #" in a Classical Cannon's creation code will change its color (1 makes it blue, 2 makes it yellow, 3 makes it red).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||