Difference between revisions of "Hanabiran"
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| Line 4: | Line 4: | ||
|caption= | |caption= | ||
|jname= | |jname= | ||
| − | |script= | + | |script=ハナビラン |
| − | |romaji= | + | |romaji=Hanabiran |
|altname= | |altname= | ||
|designer= | |designer= | ||
| Line 11: | Line 11: | ||
|artist= | |artist= | ||
|hp=16 | |hp=16 | ||
| − | |at= | + | |at=4 (contact)<br>4 (flower petals)<br>2 (projectile line){{EZ}} |
| − | |weak=[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[ | + | |weak=[[Tornado Blow]], [[Ice Wall]], [[Lantern Flare]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Sakugarne]]{{Megamix}} |
| − | + | |category=Nature | |
| − | + | |location='''MaGMML3:'''<br>[[Wilys Redemption]]<br>[[Grassy Plains]]<br>[[Water Level? Ice Level?]]<br>[[Hornet Man got a new Stage]]<br>[[Robogarden]]<br>[[Irrigation Irritation]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Flower Core]]<br>[[Void Quest]]<br>[[Flowers and Thorns]]<br>[[Braving New Depths]]<br>'''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]] | |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Hanabiran.png]] | |sprite=[[File:Hanabiran.png]] | ||
| Line 22: | Line 22: | ||
'''Hanabiran''' is a midboss from ''[[Mega Man 9]]''. It is a flower-shaped robot that fires its petals. | '''Hanabiran''' is a midboss from ''[[Mega Man 9]]''. It is a flower-shaped robot that fires its petals. | ||
| − | Hanabiran is included in the [[Megamix Engine]], and | + | Hanabiran is included in the [[Megamix Engine]], and was available as a devkit midboss in all games made with it. The first of these to use it was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it is a recurring miniboss in the stage [[Twilight Terrace]]. It reappeared in ''[[Make a Good 48 Hour Mega Man Level]]'', in the entries [[Flower Core]], [[Void Quest]], [[Flowers and Thorns]], and [[Braving New Depths]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Hanabiran appears in the entries [[Wilys Redemption]], [[Grassy Plains]], [[Water Level? Ice Level?]], [[Hornet Man got a new Stage]], [[Robogarden]], and [[Irrigation Irritation]], the last of which downgrades it into a minor enemy. It also appears in the [[NEO Pit of Pits]] sublevel "Wizardly Trap". | ||
==Behavior== | ==Behavior== | ||
Hanabiran will randomly appear from "HanabiranSpawnLocation" objects placed in the level, though it cannot appear from the same location twice or appear directly beneath [[Mega Man]]. If no "HanabiranSpawnLocation" objects are placed, it will simply appear from its starting location constantly. Once it appears, it will fire one petal towards Mega Man at a time, disappearing if four petals have been fired or it has taken damage. | Hanabiran will randomly appear from "HanabiranSpawnLocation" objects placed in the level, though it cannot appear from the same location twice or appear directly beneath [[Mega Man]]. If no "HanabiranSpawnLocation" objects are placed, it will simply appear from its starting location constantly. Once it appears, it will fire one petal towards Mega Man at a time, disappearing if four petals have been fired or it has taken damage. | ||
| + | |||
| + | In [[Twilight Terrace]], Hanabiran has an extra attack it performs after disappearing; it will create a row of harmful projectiles that move up and down before self-destructing. These projectiles are telegraphed by puffs of smoke, and will always appear on the horizontal level that the Hanabiran was on. | ||
By default, Hanabiran will destroy any [[Hanabiran Clock Arm]]s in the room when defeated, but if Hanabiran is given the creation code value "destroyClockArm = false", the Hanabiran Clock Arms will remain intact. | By default, Hanabiran will destroy any [[Hanabiran Clock Arm]]s in the room when defeated, but if Hanabiran is given the creation code value "destroyClockArm = false", the Hanabiran Clock Arms will remain intact. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="10%" |Location(s) | ||
| + | ! width="20%|Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:IceHanabiran.png]] | ||
| + | | style="text-align: center;"|Ice Hanabiran | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Water Level? Ice Level?]] | ||
| + | | style="text-align: center;"|A significantly more durable Hanabiran with blue petals that freeze Mega Man on contact. | ||
| + | | style="text-align: center;"|[[Floating_Clouds]] | ||
| + | | style="text-align: center;"|32 | ||
| + | | style="text-align: center;"|4 (contact)<br>1 (flower petal) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 41: | Line 68: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 55: | Line 83: | ||
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
| + | ====Devkit==== | ||
{{Damagetable3 | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| Line 63: | Line 93: | ||
|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | ====Ice Hanabiran==== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=1 | ||
| + | |water=1 | ||
| + | |tornado=4 | ||
| + | |thunder=3 | ||
| + | |magnetic=2 | ||
| + | |ice=2 | ||
| + | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 74: | Line 142: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 86: | Line 155: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected projectiles deal 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 95: | Line 194: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
| − | ==Related | + | ==Related Articles== |
*[[Hanabiran Clock Arm]] | *[[Hanabiran Clock Arm]] | ||
| + | *[[Hanabiran (Twilight Terrace)]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Nature Enemies]] | ||
Latest revision as of 12:52, 27 September 2024
| Hanabiran | |||||||||||||||||||||||||||||||||
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Hanabiran is a midboss from Mega Man 9. It is a flower-shaped robot that fires its petals.
Hanabiran is included in the Megamix Engine, and was available as a devkit midboss in all games made with it. The first of these to use it was Make a Good Mega Man Level: Episode Zero, where it is a recurring miniboss in the stage Twilight Terrace. It reappeared in Make a Good 48 Hour Mega Man Level, in the entries Flower Core, Void Quest, Flowers and Thorns, and Braving New Depths.
In Make a Good Mega Man Level 3, Hanabiran appears in the entries Wilys Redemption, Grassy Plains, Water Level? Ice Level?, Hornet Man got a new Stage, Robogarden, and Irrigation Irritation, the last of which downgrades it into a minor enemy. It also appears in the NEO Pit of Pits sublevel "Wizardly Trap".
Contents
- 1 Behavior
- 2 Variants
- 3 Damage Table
- 4 Related Articles
Behavior
Hanabiran will randomly appear from "HanabiranSpawnLocation" objects placed in the level, though it cannot appear from the same location twice or appear directly beneath Mega Man. If no "HanabiranSpawnLocation" objects are placed, it will simply appear from its starting location constantly. Once it appears, it will fire one petal towards Mega Man at a time, disappearing if four petals have been fired or it has taken damage.
In Twilight Terrace, Hanabiran has an extra attack it performs after disappearing; it will create a row of harmful projectiles that move up and down before self-destructing. These projectiles are telegraphed by puffs of smoke, and will always appear on the horizontal level that the Hanabiran was on.
By default, Hanabiran will destroy any Hanabiran Clock Arms in the room when defeated, but if Hanabiran is given the creation code value "destroyClockArm = false", the Hanabiran Clock Arms will remain intact.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Ice Hanabiran | MaGMML3 | Water Level? Ice Level? | A significantly more durable Hanabiran with blue petals that freeze Mega Man on contact. | Floating_Clouds | 32 | 4 (contact) 1 (flower petal) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
Devkit
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Ice Hanabiran
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected projectiles deal 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||