Difference between revisions of "Hanabiran"

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|caption=
 
|caption=
 
|jname=
 
|jname=
|script=
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|script=ハナビラン
|romaji=
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|romaji=Hanabiran
 
|altname=
 
|altname=
 
|designer=
 
|designer=
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|artist=
 
|artist=
 
|hp=16
 
|hp=16
|at=6 (contact)
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|at=4 (contact)<br>4 (flower petals)<br>2 (projectile line){{EZ}}
|weak=[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Tornado Blow]], [[Ice Wall]], [[Lantern Flare]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Sakugarne]]{{Megamix}}
|category=
+
|category=Nature
|location=
+
|location='''MaGMML3:'''<br>[[Wilys Redemption]]<br>[[Grassy Plains]]<br>[[Water Level? Ice Level?]]<br>[[Hornet Man got a new Stage]]<br>[[Robogarden]]<br>[[Irrigation Irritation]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Flower Core]]<br>[[Void Quest]]<br>[[Flowers and Thorns]]<br>[[Braving New Depths]]<br>'''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]]
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
|MaGMMLAppear=
+
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Hanabiran.png]]
 
|sprite=[[File:Hanabiran.png]]
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'''Hanabiran''' is a midboss from ''[[Mega Man 9]]''. It is a flower-shaped robot that fires its petals.
 
'''Hanabiran''' is a midboss from ''[[Mega Man 9]]''. It is a flower-shaped robot that fires its petals.
  
Hanabiran is included in the [[Megamix Engine]], and is planned to appear as a devkit midboss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Hanabiran is included in the [[Megamix Engine]], and was available as a devkit midboss in all games made with it. The first of these to use it was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it is a recurring miniboss in the stage [[Twilight Terrace]]. It reappeared in ''[[Make a Good 48 Hour Mega Man Level]]'', in the entries [[Flower Core]], [[Void Quest]], [[Flowers and Thorns]], and [[Braving New Depths]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Hanabiran appears in the entries [[Wilys Redemption]], [[Grassy Plains]], [[Water Level? Ice Level?]], [[Hornet Man got a new Stage]], [[Robogarden]], and [[Irrigation Irritation]], the last of which downgrades it into a minor enemy. It also appears in the [[NEO Pit of Pits]] sublevel "Wizardly Trap".
  
 
==Behavior==
 
==Behavior==
 
Hanabiran will randomly appear from "HanabiranSpawnLocation" objects placed in the level, though it cannot appear from the same location twice or appear directly beneath [[Mega Man]]. If no "HanabiranSpawnLocation" objects are placed, it will simply appear from its starting location constantly. Once it appears, it will fire one petal towards Mega Man at a time, disappearing if four petals have been fired or it has taken damage.
 
Hanabiran will randomly appear from "HanabiranSpawnLocation" objects placed in the level, though it cannot appear from the same location twice or appear directly beneath [[Mega Man]]. If no "HanabiranSpawnLocation" objects are placed, it will simply appear from its starting location constantly. Once it appears, it will fire one petal towards Mega Man at a time, disappearing if four petals have been fired or it has taken damage.
 +
 +
In [[Twilight Terrace]], Hanabiran has an extra attack it performs after disappearing; it will create a row of harmful projectiles that move up and down before self-destructing. These projectiles are telegraphed by puffs of smoke, and will always appear on the horizontal level that the Hanabiran was on.
  
 
By default, Hanabiran will destroy any [[Hanabiran Clock Arm]]s in the room when defeated, but if Hanabiran is given the creation code value "destroyClockArm = false", the Hanabiran Clock Arms will remain intact.
 
By default, Hanabiran will destroy any [[Hanabiran Clock Arm]]s in the room when defeated, but if Hanabiran is given the creation code value "destroyClockArm = false", the Hanabiran Clock Arms will remain intact.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="10%" |Location(s)
 +
! width="20%|Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:IceHanabiran.png]]
 +
| style="text-align: center;"|Ice Hanabiran
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
 +
| style="text-align: center;"|[[Water Level? Ice Level?]]
 +
| style="text-align: center;"|A significantly more durable Hanabiran with blue petals that freeze Mega Man on contact.
 +
| style="text-align: center;"|[[Floating_Clouds]]
 +
| style="text-align: center;"|32
 +
| style="text-align: center;"|4 (contact)<br>1 (flower petal)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=3
 
|metal=3
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|wire=3
 
|wire=3
 
|arrow=2
 
|arrow=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 +
====Devkit====
 
{{Damagetable3
 
{{Damagetable3
 
|buster=1/1/3
 
|buster=1/1/3
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/3/Y
 +
|lantern=2
 +
|prismatic=1/2/3
 +
|beet=1
 +
|rec=5/4
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 +
====Ice Hanabiran====
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=1
 +
|water=1
 +
|tornado=4
 +
|thunder=3
 +
|magnetic=2
 +
|ice=2
 +
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected projectiles deal 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
==Related Gimmicks==
+
==Related Articles==
 
*[[Hanabiran Clock Arm]]
 
*[[Hanabiran Clock Arm]]
 +
*[[Hanabiran (Twilight Terrace)]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Nature Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Nature Enemies]]

Latest revision as of 12:52, 27 September 2024

Hanabiran
Information
In-Game Information
HP: 16
Attack Damage: 4 (contact)
4 (flower petals)
2 (projectile line)EZ
Weakness(es): Tornado Blow, Ice Wall, Lantern Flare, Rec Can, Banshee Wail3
Flame Mixer48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Wheel Cutter, SakugarneMegamix Only
Category: Nature
Location(s): MaGMML3:
Wilys Redemption
Grassy Plains
Water Level? Ice Level?
Hornet Man got a new Stage
Robogarden
Irrigation Irritation
NEO Pit of Pits
MaG48HMML:
Flower Core
Void Quest
Flowers and Thorns
Braving New Depths
MaGMML: Episode Zero:
Twilight Terrace
Misc. Information
Script: ハナビラン
Romaji: Hanabiran
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss, NPC)
MaGMML: Episode Zero (Midboss)
Megamix Engine
Hanabiran.png

Hanabiran is a midboss from Mega Man 9. It is a flower-shaped robot that fires its petals.

Hanabiran is included in the Megamix Engine, and was available as a devkit midboss in all games made with it. The first of these to use it was Make a Good Mega Man Level: Episode Zero, where it is a recurring miniboss in the stage Twilight Terrace. It reappeared in Make a Good 48 Hour Mega Man Level, in the entries Flower Core, Void Quest, Flowers and Thorns, and Braving New Depths.

In Make a Good Mega Man Level 3, Hanabiran appears in the entries Wilys Redemption, Grassy Plains, Water Level? Ice Level?, Hornet Man got a new Stage, Robogarden, and Irrigation Irritation, the last of which downgrades it into a minor enemy. It also appears in the NEO Pit of Pits sublevel "Wizardly Trap".

Behavior

Hanabiran will randomly appear from "HanabiranSpawnLocation" objects placed in the level, though it cannot appear from the same location twice or appear directly beneath Mega Man. If no "HanabiranSpawnLocation" objects are placed, it will simply appear from its starting location constantly. Once it appears, it will fire one petal towards Mega Man at a time, disappearing if four petals have been fired or it has taken damage.

In Twilight Terrace, Hanabiran has an extra attack it performs after disappearing; it will create a row of harmful projectiles that move up and down before self-destructing. These projectiles are telegraphed by puffs of smoke, and will always appear on the horizontal level that the Hanabiran was on.

By default, Hanabiran will destroy any Hanabiran Clock Arms in the room when defeated, but if Hanabiran is given the creation code value "destroyClockArm = false", the Hanabiran Clock Arms will remain intact.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
IceHanabiran.png Ice Hanabiran MaGMML3 Water Level? Ice Level? A significantly more durable Hanabiran with blue petals that freeze Mega Man on contact. Floating_Clouds 32 4 (contact)
1 (flower petal)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

Devkit

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 1 3 3/1 1
Other Notes

Ice Hanabiran

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected projectiles deal 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

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