Difference between revisions of "Sola 0"
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|hp=4 | |hp=4 | ||
|at=3 (contact)<br>3 (laser) | |at=3 (contact)<br>3 (laser) | ||
| − | |weak=[[Laser Trident]], [[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Rain Flush]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Block Dropper]]{{Megamix}} | + | |weak=[[Laser Trident]], [[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Prismatic Laser]], [[Banshee Wail]]{{3}}<br>[[Flame Mixer]], [[Rain Flush]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Block Dropper]]{{Megamix}} |
|category=Fire, Nature, Shielded | |category=Fire, Nature, Shielded | ||
|location='''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]]<br>[[Refurbished Pyramid]] | |location='''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]]<br>[[Refurbished Pyramid]] | ||
| Line 67: | Line 67: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| + | |tape=2/1/Y | ||
| + | |lantern=0.5 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=6 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 21:29, 3 February 2025
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Sola 0 is an enemy from Mega Man 10. It is a mechanical sunflower that shields itself with solar energy and fires it in the form of a laser blast.
Sola 0 was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in a game with Make a Good Mega Man Level: Episode Zero, where it was used in the levels Skyhigh Ridge and Refurbished Pyramid.
Contents
Behavior
Sola 0 is immobile, and spends much of its time with closed petals while charging up solar energy, which protects it from non-piercing weapons. Every so often, it opens up and fires its energy as a laser, leaving itself vulnerable for a few moments before it closes its petals and begins charging energy again.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 3 | 6 | 3 | 1 | 3 | 2 | ||||||||||||
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| 2/1/Y | 0.5 | 2/3/4 | 1 | 5/4 | 6 | 0.5 | 1 | 1 | 1 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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0.5 | 1 | 1 | 0.5 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
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