Difference between revisions of "Penpen EV"
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| Line 12: | Line 12: | ||
|hp=4 | |hp=4 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Block Dropper]]{{Megamix}} |
|category=Nature, Bird | |category=Nature, Bird | ||
| − | |location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[When Spike Drops Freeze Over]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]] | |OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite=[[File:MaGMML2_PenpenEV.png|Rockman 8 Famicom/MaGMML2]][[File:PenpenEV.png|Megamix Engine]] | + | |sprite=[[File:MaGMML2_PenpenEV.png|Rockman 8 Famicom/MaGMML2]] [[File:PenpenEV.png|bottom|Megamix Engine]] |
}} | }} | ||
'''Penpen EV''' is an enemy from ''[[Mega Man 8]]''. It is an upgraded [[Penpen]] that's larger and more durable. | '''Penpen EV''' is an enemy from ''[[Mega Man 8]]''. It is an upgraded [[Penpen]] that's larger and more durable. | ||
| − | Penpen EV was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[A Mega Man for All Seasons]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Lyrickrolled". | + | Penpen EV was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[A Mega Man for All Seasons]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Lyrickrolled". It reappeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[When Spike Drops Freeze Over]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| Line 31: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 41: | Line 41: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 55: | Line 56: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 62: | Line 64: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 74: | Line 77: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 86: | Line 90: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=2 | |plant=2 | ||
|block=4 | |block=4 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Trivia== | ==Trivia== | ||
Revision as of 16:55, 19 May 2021
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Penpen EV is an enemy from Mega Man 8. It is an upgraded Penpen that's larger and more durable.
Penpen EV was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry A Mega Man for All Seasons and the Pit of Pits sub-level "Lyrickrolled". It reappeared in the Make a Good Mega Man Level: Episode Zero stages When Spike Drops Freeze Over and Null and Void.
Behavior
Penpen EVs will spin in place, occasionally lying on their belly and sliding towards Mega Man before getting up again.
While spinning, Penpen EVs will be knocked back if damaged by a non-stunning weapon, with the momentum depending on the strength of the attack. Sliding into a wall will also knock it back with high momentum. In both situations, they will eventually slow back down to a standstill.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- The sprites Penpen EV uses in MaGMML2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine, it uses original sprites instead.