Difference between revisions of "Penpen EV"

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|hp=4
 
|hp=4
 
|at=3 (contact)
 
|at=3 (contact)
|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}}
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|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Block Dropper]]{{Megamix}}
 
|category=Nature, Bird
 
|category=Nature, Bird
|location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]
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|location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[When Spike Drops Freeze Over]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]]
 
|OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
|sprite=[[File:MaGMML2_PenpenEV.png|Rockman 8 Famicom/MaGMML2]][[File:PenpenEV.png|Megamix Engine]]
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|sprite=[[File:MaGMML2_PenpenEV.png|Rockman 8 Famicom/MaGMML2]] [[File:PenpenEV.png|bottom|Megamix Engine]]
 
}}
 
}}
 
'''Penpen EV''' is an enemy from ''[[Mega Man 8]]''. It is an upgraded [[Penpen]] that's larger and more durable.
 
'''Penpen EV''' is an enemy from ''[[Mega Man 8]]''. It is an upgraded [[Penpen]] that's larger and more durable.
  
Penpen EV was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[A Mega Man for All Seasons]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Lyrickrolled".
+
Penpen EV was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[A Mega Man for All Seasons]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Lyrickrolled". It reappeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[When Spike Drops Freeze Over]] and [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=3
 
|metal=3
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|laser=1
 
|laser=1
 
|water=1
 
|water=1
|tornado=2
+
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=2
 
|stone=2
 
|plant=2
 
|plant=2
 
|block=4
 
|block=4
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Trivia==
 
==Trivia==

Revision as of 16:55, 19 May 2021

Penpen EV
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
Weakness(es): Sakugarne2
Spark Chaser, Ice Wall3
Flame Mixer, Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Metal Blade, Wheel Cutter, Block DropperMegamix Only
Category: Nature, Bird
Location(s): MaGMML2:
A Mega Man for All Seasons
The Pit of Pits
MaGMML: Episode Zero:
When Spike Drops Freeze Over
Null and Void
Misc. Information
Script: ペンペンEV
Romaji: Penpen EV
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 8
Mega Man & Bass
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Rockman 8 Famicom/MaGMML2 Megamix Engine

Penpen EV is an enemy from Mega Man 8. It is an upgraded Penpen that's larger and more durable.

Penpen EV was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry A Mega Man for All Seasons and the Pit of Pits sub-level "Lyrickrolled". It reappeared in the Make a Good Mega Man Level: Episode Zero stages When Spike Drops Freeze Over and Null and Void.

Behavior

Penpen EVs will spin in place, occasionally lying on their belly and sliding towards Mega Man before getting up again.

While spinning, Penpen EVs will be knocked back if damaged by a non-stunning weapon, with the momentum depending on the strength of the attack. Sliding into a wall will also knock it back with high momentum. In both situations, they will eventually slow back down to a standstill.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 2 4 2
Other Notes


Trivia

  • The sprites Penpen EV uses in MaGMML2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine, it uses original sprites instead.

Related Enemies