Difference between revisions of "Launch Man & Shuttle Man"

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(its a ROW not a damn COLUMN!)
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|image=[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321]]
 
|image=[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321]]
 
|caption= Artwork by '''TEHTACOMAN12321'''
 
|caption= Artwork by '''TEHTACOMAN12321'''
|script=  
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|script=ラウンチマン&シャトルマン
|romaji =  
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|romaji=Raunchiman & Shatoruman
 
|number=  
 
|number=  
|designer= Strife
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|designer=[[Strife]]
|programmer=
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|programmer=[[Strife]]
|gender= Male
+
|artist=[[Strife]]
|eyecolor = Red(Launch)<br>Yellow(Shuttle)
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|gender=Male
 +
|eyecolor=Red (Launch)<br>Yellow (Shuttle)
 
|at=
 
|at=
|weapon= [[Launch Rocket]] (Launch)<br> [[Shuttle Jet]] (Shuttle)
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|weapon=[[Launch Rocket]] (Launch)<br> [[Shuttle Jet]] (Shuttle)
|hp=28 each
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|hp=28 (each)
 
|attack=
 
|attack=
 
|type = Missile, Explosive
 
|type = Missile, Explosive
|weak=[[Jewel Satellite]]/[[Wire Adaptor]](Launch)<br>[[Super Arrow]](Shuttle)
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|weak=[[Jewel Satellite]], [[Wire Adaptor]] (Launch)<br>[[Super Arrow]] (Shuttle)
 
|affiliations=
 
|affiliations=
 
|stage=[[Launch Man & Shuttle Man (stage)]]
 
|stage=[[Launch Man & Shuttle Man (stage)]]
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|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Bosses, NPCs)
 
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Bosses, NPCs)
 
|appear2=
 
|appear2=
|sprite=[[File:launchshuttle2.png|100px]]
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|sprite=[[File:launchshuttle2.png]]
 
}}
 
}}
Launch Man & Shuttle Man are the bosses of [[Launch Man & Shuttle Man (stage)|their namesake stage]].
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'''Launch Man & Shuttle Man''' are a pair of Robot Masters in ''[[Make a Good Mega Man Level 2]]'', who appear as the bosses of [[Launch Man & Shuttle Man (stage)|their namesake stage]].
 +
 
 +
After gathering 111 Energy Elements, Launch Man appears as an NPC in [[Tier 10 (MaGMML2)|Tier 10]], and can take [[Mega Man]] to and from [[Tier X (MaGMML2)|Tier X]]. Shuttle Man appears as an NPC in Tier X after clearing [[Null and Void]].
  
 
==Battle==
 
==Battle==
The duo follows a strict set pattern: <br>
+
The duo follows a strict set pattern:
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.<br>
+
* Launch Man attempts to shoot Mega Man with five waves of splitting Launch Rocket bombs, while Shuttle Man flies off-screen.
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.<br>
+
* Shuttle Man launches a big fireball towards Mega Man, and flies off once again.
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.<br>
+
* Launch Man jumps to the other side of the screen and repeats the Launch Rocket attack, with Shuttle Man trying to charge into Mega Man mid-attack.
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).<br>
+
* The duo launches into the sky (Shuttle Man will heal Launch Man by 3 HP if he is alive), then pursue Mega Man by going up and down on Mega Man's current y-axis. This attack will repeat five times (two times up, three times down).
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.<br>
+
* The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.
  
 
This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.
 
This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.
 
==Strategy==
 
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.<br>
 
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.<br>
 
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.
 
 
  
 
==Damage Table==
 
==Damage Table==
 
{{Damagetable2
 
{{Damagetable2
| buster = 1/2/3<br>2/4/6
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|buster=1/2/3<br>2/4/6
| hornet = 2<br>2
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|hornet=2<br>2
| jewel = 3<br>3
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|jewel=3<br>3
| grab = 1<br>2
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|grab=1<br>2
| triple = 2<br>2
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|triple=2<br>2
| slash = 1<br>2
+
|flash=N<br>N
| wheel = 1<br>2
+
|slash=1<br>2
| sakugarne = 1<br>3
+
|wheel=1<br>2
| wire = 3<br>2
+
|sakugarne=1<br>3
| arrow = 1<br>4
+
|wire=3<br>2
| flash = N<br>N
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|arrow=1<br>4
| notes = Top row is for Launch, bottom is for Shuttle.
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|notes=Top row is for Launch, bottom is for Shuttle
 
}}
 
}}
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==Trivia==
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* Launch Man & Shuttle Man are the only entry Robot Masters from ''Make a Good Mega Man Level 2'' to appear as NPCs in any of that game's tier hubs. Additionally, they are the only NPCs to appear in Tier X's hub.
  
 
{{MaGMML2 Entry Bosses}}
 
{{MaGMML2 Entry Bosses}}
 
{{MaGMML2 Tier 10}}
 
{{MaGMML2 Tier 10}}
 
[[Category:Bosses]][[Category:Robot Masters]]
 
[[Category:Bosses]][[Category:Robot Masters]]

Revision as of 09:40, 25 January 2020

Launchmug.png
ShuttleManMugshot.png
Launch Man & Shuttle Man
Artwork by TEHTACOMAN12321
Artwork by TEHTACOMAN12321
Information
In-Game Information
HP: 28 (each)
Weapon: Launch Rocket (Launch)
Shuttle Jet (Shuttle)
Weakness(es): Jewel Satellite, Wire Adaptor (Launch)
Super Arrow (Shuttle)
Type: Missile, Explosive
Main Stage: Launch Man & Shuttle Man (stage)
Misc. Information
Script: ラウンチマン&シャトルマン
Romaji: Raunchiman & Shatoruman
Designer(s): Strife
Programmer(s): Strife
Artist(s): Strife
Gender: Male
Eye Color: Red (Launch)
Yellow (Shuttle)
Series Information
MaGMML Game Appearances: MaGMML2 (Bosses, NPCs)
Launchshuttle2.png

Launch Man & Shuttle Man are a pair of Robot Masters in Make a Good Mega Man Level 2, who appear as the bosses of their namesake stage.

After gathering 111 Energy Elements, Launch Man appears as an NPC in Tier 10, and can take Mega Man to and from Tier X. Shuttle Man appears as an NPC in Tier X after clearing Null and Void.

Battle

The duo follows a strict set pattern:

  • Launch Man attempts to shoot Mega Man with five waves of splitting Launch Rocket bombs, while Shuttle Man flies off-screen.
  • Shuttle Man launches a big fireball towards Mega Man, and flies off once again.
  • Launch Man jumps to the other side of the screen and repeats the Launch Rocket attack, with Shuttle Man trying to charge into Mega Man mid-attack.
  • The duo launches into the sky (Shuttle Man will heal Launch Man by 3 HP if he is alive), then pursue Mega Man by going up and down on Mega Man's current y-axis. This attack will repeat five times (two times up, three times down).
  • The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.

This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
2/4/6
2
2
3
3
1
2
2
2
N
N
1
2
1
2
1
3
3
2
1
4
Other Notes Top row is for Launch, bottom is for Shuttle


Trivia

  • Launch Man & Shuttle Man are the only entry Robot Masters from Make a Good Mega Man Level 2 to appear as NPCs in any of that game's tier hubs. Additionally, they are the only NPCs to appear in Tier X's hub.
Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter ManBoil ManBond ManChomp ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Edited Robot Masters
Boundin' Crash ManColor ManFinal ToadGangly Crash ManGroovity ManGuts Man DuoKomuso Man?Napalm ManPharaoh Man's RevengeRomhack Top Man
End-Stage Bosses
8 Centipeder TowerAlienBoss WhopperBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XKelbesqueKichonaThe Kid
Other Bosses and Mid-bosses
Air CapsuleAir DevilAvoidance CherryBig Fire TellyDennisDisco BallGiant MetallGreen Hot DogHall MasterJoe Man RJoe MobMixerlydiaMush KingRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch Man & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man