Difference between revisions of "Scissascissor"
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|hp=3 (combined)<br>1 (part) | |hp=3 (combined)<br>1 (part) | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Sakugarne]], [[Power Stone]]{{Megamix}} | + | |weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Blank Drive]]){{EZ}}<br>[[Hornet Chaser]], [[Sakugarne]], [[Power Stone]]{{Megamix}} |
|category=Floating | |category=Floating | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[String Theory]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
| Line 23: | Line 23: | ||
'''Scissascissor''' is an enemy from ''[[Mega Man 9]]''. It is a pair of blade-tipped robots that combine into a pair of giant scissors. | '''Scissascissor''' is an enemy from ''[[Mega Man 9]]''. It is a pair of blade-tipped robots that combine into a pair of giant scissors. | ||
| − | Scissascissor was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Scissascissor was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. A single Scissascissor made its debut in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[String Theory]], but was more of a teaching tool for [[Web Pendulum|a custom gimmick]] than an actual enemy. |
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 42: | Line 42: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 58: | Line 57: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 72: | Line 70: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 81: | Line 78: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 95: | Line 91: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=N/A | ||
| + | |saber=N/A | ||
| + | |burst=N/A | ||
| + | |drive=99 | ||
| + | |cutbuster=N/A | ||
| + | |cutsaber=N/A | ||
| + | |cutburst=N/A | ||
| + | |cutdrive=N/A | ||
| + | |flamebuster=N/A | ||
| + | |flamesaber=N/A | ||
| + | |flameburst=N/A | ||
| + | |flamedrive=N/A | ||
| + | |icebuster=N/A | ||
| + | |icesaber=N/A | ||
| + | |iceburst=N/A | ||
| + | |icedrive=N/A | ||
| + | |zapbuster=N/A | ||
| + | |zapsaber=2 | ||
| + | |zapburst=N/A | ||
| + | |zapdrive=N/A | ||
| + | |psybuster=N/A | ||
| + | |psysaber=N/A | ||
| + | |psyburst=N/A | ||
| + | |psydrive=4 | ||
| + | |notes=The only Scissascissor in the game is too high to hit with most weapons. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 13:13, 20 May 2021
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- "An enemy from Hornet Man's stage. Will start as two pieces of a scissor that attempt to combine by smashing into each other, and once combined, the full scissor will dash at Mega Man until it goes offscreen. It then loops back around the screen for another run at the player."
- ―Note in Scissascissor's code, Megamix Engine
Scissascissor is an enemy from Mega Man 9. It is a pair of blade-tipped robots that combine into a pair of giant scissors.
Scissascissor was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. A single Scissascissor made its debut in the Make a Good Mega Man Level: Episode Zero level String Theory, but was more of a teaching tool for a custom gimmick than an actual enemy.
Contents
Behavior
Scissascissor flies onscreen in two pieces, before flying in diagonal directions to meet in the middle and combine into one robot. This robot then flies straight ahead, before reversing direction after going off the edge of the screen. The individual parts are less durable than the combined form, and if one part is destroyed, the other will simply fly offscreen.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 3 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 5 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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N/A | N/A | N/A | 99 | ||||||
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N/A | N/A | N/A | N/A | ||||||
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N/A | N/A | N/A | N/A | ||||||
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N/A | N/A | N/A | N/A | ||||||
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N/A | 2 | N/A | N/A | ||||||
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N/A | N/A | N/A | 4 | ||||||
| Other Notes | The only Scissascissor in the game is too high to hit with most weapons. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||