Difference between revisions of "Ace Manbow"
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|weak=[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Thunder Wool]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} | |weak=[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Thunder Wool]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} | ||
|category=Aquatic, Nature | |category=Aquatic, Nature | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Entrance to Tier X]] | + | |location='''MaG48HMML:'''<br>[[Planet Xanlordus]]<br>[[Deep Sea Break-In]]<br>'''MaGMML: Episode Zero:'''<br>[[Entrance to Tier X]] |
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | |OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:AceManbow.png]] | |sprite=[[File:AceManbow.png]] | ||
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'''"Ace Manbow"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot modeled after a fish. | '''"Ace Manbow"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot modeled after a fish. | ||
| − | Ace Manbow was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its ''MaGMML'' game debut came with ''[[Make a Good Mega Man Level: Episode Zero]]'', which used them in the level [[Entrance to Tier X]]. | + | Ace Manbow was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its ''MaGMML'' game debut came with ''[[Make a Good Mega Man Level: Episode Zero]]'', which used them in the level [[Entrance to Tier X]]. They later appeared in the ''MaG48HMML'' entry [[Planet Xanlordus]], as well as the [[Cartel Hideout]] stage [[Deep Sea Break-In]]. |
==Behavior== | ==Behavior== | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 22:46, 22 February 2022
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This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
"Ace Manbow" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot modeled after a fish.
Ace Manbow was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its MaGMML game debut came with Make a Good Mega Man Level: Episode Zero, which used them in the level Entrance to Tier X. They later appeared in the MaG48HMML entry Planet Xanlordus, as well as the Cartel Hideout stage Deep Sea Break-In.
Contents
Behavior
Ace Manbow moves up and down, changing directions upon travelling a certain distance. When it changes direction, it travels forward a small distance. At regular intervals, it releases a spreadshot of eight projectiles. By flipping an Ace Manbow's image_yscale in the editor, it will start travelling upwards instead of down.
Ace Manbow has three creation code values:
- moveDistance - The distance in pixels an Ace Manbow travels vertically (by default, this is set to 80).
- spd - The speed an Ace Manbow moves at.
- cooldownMax - The length of time that passes before an Ace Manbow fires its spreadshot.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 3 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 5 | 3 | 5 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
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Trivia
- Ace Manbow's colouration resembles that of Kine from the Kirby series (which, given the MaGMML series' frequent homages to said series, is likely intentional).