Difference between revisions of "Penpen EV"
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|location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[When Spike Drops Freeze Over]]<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[When Spike Drops Freeze Over]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
|OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]] | |OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML2_PenpenEV.png|Rockman 8 Famicom, MaGMML2]] [[File:PenpenEV.png|bottom|Megamix Engine]] | |sprite=[[File:MaGMML2_PenpenEV.png|Rockman 8 Famicom, MaGMML2]] [[File:PenpenEV.png|bottom|Megamix Engine]] | ||
Revision as of 03:41, 20 July 2023
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Penpen EV is an enemy from Mega Man 8. It is an upgraded Penpen that's larger and more durable.
Penpen EV was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry A Mega Man for All Seasons and the Pit of Pits sub-level "Lyrickrolled". It reappeared in the Make a Good Mega Man Level: Episode Zero stages When Spike Drops Freeze Over and Null and Void.
Behavior
Penpen EVs will spin in place, occasionally lying on their belly and sliding towards Mega Man before getting up again.
While spinning, Penpen EVs will be knocked back if damaged by a non-stunning weapon, with the momentum depending on the strength of the attack. Sliding into a wall will also knock it back with high momentum. In both situations, they will eventually slow back down to a standstill.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
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Trivia
- The sprites Penpen EV uses in MaGMML2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine, it uses original sprites instead.