Difference between revisions of "Nibul"
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'''Nibul''' is an enemy from ''[[Mega Man V]]''. It is a robotic wasp armed with a toxin-injecting stinger. | '''Nibul''' is an enemy from ''[[Mega Man V]]''. It is a robotic wasp armed with a toxin-injecting stinger. | ||
| − | Niibul was first available with the release of the [[Megamix Engine]], and | + | Niibul was first available with the release of the [[Megamix Engine]], and subsequently appeared in the devkits for all games using the engine. The first ''MaGMML'' game to use Nibul was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Looping Growth Garden]]. It went on to appear in ''[[Make a Good 48 Hour Mega Man Level]]'' in the game's final level, [[Pandora's Parlor]]. |
==Behavior== | ==Behavior== | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
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|notes= | |notes= | ||
}} | }} | ||
Revision as of 11:30, 4 October 2023
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Nibul is an enemy from Mega Man V. It is a robotic wasp armed with a toxin-injecting stinger.
Niibul was first available with the release of the Megamix Engine, and subsequently appeared in the devkits for all games using the engine. The first MaGMML game to use Nibul was Make a Good Mega Man Level: Episode Zero, where it appeared in Looping Growth Garden. It went on to appear in Make a Good 48 Hour Mega Man Level in the game's final level, Pandora's Parlor.
Contents
Behavior
Nibul flies in place for a small time before diving down at Mega Man. Once it reaches his level, it flies all the way up to the top of the screen, staying in a hard to reach position until it attacks again. If a Nibul collides with Mega Man, it injects a toxin into him that slows down his movement. Though the toxin's effects wear off over time, they can also be ended early by destroying the Nibul that injected him.
In creation code, users have the option of changing Nibul's sprite with a yellow version of its original Mega Man V sprite, named "Jupibul".
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 6 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 4 | 2 | |||||
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Trivia
- The Jupibul sprite was originally intended to be Nibul's sprite, with its yellow color chosen to distinguish it from the purple Sibul (and be a subtle reference to Hornet Man). Spin Attaxx created a more artwork-accurate palette when programming Nibul, but chose to keep the original sprite in as an easter egg. The name "Jupibul" is a reference to MaGMML Judge and Hornet Man enthusiast JupiHornet.
- Nibul's default sprite is slightly redrawn from its original Mega Man V sprite, with a different eye that looks more obvously cycloptic. Though the original sprite was presumably intended to convey a single detailed eye, the end result looks more like two smaller eyes. The Jupibul sprite keeps the old eye design intact.