Difference between revisions of "Hammerfall"
TheKman100 (talk | contribs) m (Adding MaGMML3 presence.) |
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|hp=5 | |hp=5 | ||
|at=4 (contact)<br>2 (projectile) | |at=4 (contact)<br>2 (projectile) | ||
| − | |weak=[[Tornado Blow]], [[ | + | |weak=[[Tornado Blow]], [[Bait Bobber]], [[Power Line]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]]){{EZ}}<br>[[Metal Blade]], [[Thunder Wool]], [[Slash Claw]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
|category=Aquatic, Nature | |category=Aquatic, Nature | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[The Actual Rock Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Well Oiled Machine]]<br>[[Cossack's Playground]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | |OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Hammerfall.png]] | |sprite=[[File:Hammerfall.png]] | ||
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'''"Hammerfall"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot modelled after a hammerhead shark. | '''"Hammerfall"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot modelled after a hammerhead shark. | ||
| − | Hammerfall was first made available with the [[Megamix Engine]], and subsequently the devkits for '' | + | Hammerfall was first made available with the [[Megamix Engine]], and subsequently the devkits for all games created with it. Its ''MaGMML'' debut was in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Null and Void (Episode Zero)|Null and Void]]. It went on to appear in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Well Oiled Machine]] and [[Cossack's Playground]]. |
| − | Hammerfall returned in [[Make a Good Mega Man Level 3]] | + | Hammerfall returned in ''[[Make a Good Mega Man Level 3]]'' which used it in the entry [[The Actual Rock Man]], the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Flickering Issues Devs", and "Flopside Pit". |
==Behavior== | ==Behavior== | ||
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|tornado=4 | |tornado=4 | ||
|thunder=3 | |thunder=3 | ||
| − | |magnetic= | + | |magnetic=2 |
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 22:04, 18 January 2025
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
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"Hammerfall" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot modelled after a hammerhead shark.
Hammerfall was first made available with the Megamix Engine, and subsequently the devkits for all games created with it. Its MaGMML debut was in Make a Good Mega Man Level: Episode Zero, where it appeared in Null and Void. It went on to appear in the Make a Good 48 Hour Mega Man Level entries Well Oiled Machine and Cossack's Playground.
Hammerfall returned in Make a Good Mega Man Level 3 which used it in the entry The Actual Rock Man, the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Flickering Issues Devs", and "Flopside Pit".
Contents
Behavior
Hammerfall floats in one spot, but will fall downwards when Mega Man gets close enough to them (how close he needs to be can be changed via the "radius" variable with creation code). Once they hit the ground, they create four rocks that fly down in an arc, before rising back up to their original spot. How long a Hammerfall takes to rise back up can also be changed with creation code, by changing the value of the "cooldownSmashed" variable.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 3 | 1 | 1 | Y | 5 | 3 | 3 | 3 | 3 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 2/1 | 4 | 0.5 | 2 | 1 | 3 | 4/4 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 5 | 3 | 3 | ||||||
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1 | 1* | 3 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
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