Difference between revisions of "Ben K"
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|at=4 (contact)<br>2 (spear) | |at=4 (contact)<br>2 (spear) | ||
| − | |weak=[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Flame Chip]] (Z-Saber, [[Z-Burst]])<br>[[Zap Chip]] (Z-Saber, Blank Drive){{EZ}}<br>[[Plant Barrier]]{{Megamix}} | + | |weak=[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Beet Tiller]], [[Bait Bobber]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Flame Chip]] (Z-Saber, [[Z-Burst]])<br>[[Zap Chip]] (Z-Saber, Blank Drive){{EZ}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Bulky, Shielded | |category=Bulky, Shielded | ||
|location='''MaGMML2:'''<br>[[Wily Tower]]<br>[[Bouncy Castle]]<br>[[Komuso Temple]]<br>[[Identity Crisis]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Void Quest]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML2:'''<br>[[Wily Tower]]<br>[[Bouncy Castle]]<br>[[Komuso Temple]]<br>[[Identity Crisis]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Void Quest]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
Revision as of 01:04, 20 January 2025
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Ben K is an enemy from Mega Man 6. It is a performer robot that plays the role of a gate guard in robot period dramas.
Ben K was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Wily Tower, Bouncy Castle, Komuso Temple, and Identity Crisis, as well as the Wily stage Reality Core and the Pit of Pits sub-level "Magic Crash-Pit Ride". It also appeared in Make a Good Mega Man Level: Episode Zero in the stage Null and Void, and in the Make a Good 48 Hour Mega Man Level entry Void Quest.
Contents
Behavior
Ben Ks will twirl their spears in front of them at first, making them immune to most attacks. They will then toss the spinning spear straight forward, equipping another spear shortly after, and waiting briefly before twirling the new spear (the brief period where they are susceptible to attacks). The spinning spear will deflect attacks even when thrown.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/1/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 1 | 3/3 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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