Difference between revisions of "Hothead"
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|location='''MaGMML1:'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>City War<br>[[Classic Castle]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]] | |location='''MaGMML1:'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>City War<br>[[Classic Castle]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]] | ||
| − | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man Powered Up]] |
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) | ||
|appear2= | |appear2= | ||
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Hothead was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]] and [[Spiky Meltdown]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. | Hothead was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]] and [[Spiky Meltdown]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. | ||
| − | Hothead returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[MegaLondo]], [[Volcanic Furnace]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stage [[Classic Castle]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Power Plant", "da ba dee da ba di", | + | Hothead returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[MegaLondo]], [[Volcanic Furnace]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stage [[Classic Castle]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]. |
==Behavior== | ==Behavior== | ||
Revision as of 11:16, 18 January 2019
- "This enemy will take changkeys from his head and throws them at the player"
- ―Note in Hothead's code, Megamix Engine
Hothead is an enemy from Mega Man 2. It is a stove-like robot that can create Tackle Fires.
Hothead was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War and Spiky Meltdown, as well as the Wily stage Dr. Wily's Incinerator Chute.
Hothead returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, MegaLondo, Volcanic Furnace, Blaze Man, Conveyor Mayhem, and Escape Sequence, as well as the recreation of City War, the Wily stage Classic Castle, the Tier X stage Null and Void, and the Pit of Pits sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3.
Contents
Behavior
Hotheads will constantly throw Tackle Fires in an arc at Mega Man. The Tackle Fires cannot be destroyed.
Damage Table
Make a Good Mega Man Level
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2 1 |
10 3 |
10 2 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 3 | 6 | 2 | 2 | 5 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
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| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
4/3 4/2 |
4/3 1/5 |
2 2 |
2 1 |
1 3 |
3 1 |
1 3 |
4 2 |
Y Y |
4 1 |
3 3 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
| Other Notes | ||||||||||