Returning Machine Gun Joe
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Returning Machine Gun Joe is an enemy from Mega Man 10. It is a Machine Gun Joe with a different firing rate.
Returning Machine Gun Joe was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
Returning Machine Gun Joes are initially protected by their shields, but will briefly pull them aside to fire six machine gun bullets, with them pausing after the third round. After doing this twice, they jump up in the air before repeating the pattern. Though their shields deflect non-piercing weapons, it is possible to knock it away by dealing enough damage per second to it.
By defauld, Returning Machine Gun Joes are green, but by setting col = 1 in a Returning Machine Gun Joe's creation code, it will turn purple.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 4 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 1 | Y | 4 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Related Enemies
- Sniper Joe
- Returning Sniper Joe
- Sniper Armor
- Hammer Joe
- Skeleton Joe
- Apache Joe
- Crystal Joe
- Rider Joe
- Cannon Joe
- Truck Joe
- Machine Gun Joe
- Gunner Joe
- Piriparee
- Morning Joe
- Hammer Joe (Mega Man World)
- Super Joe
- Koopa Joe
- Koopa Hopper
- Boomerang Joe
- Shooter Joe
- Grenader Joe
- Toad Joe
- Crawler Joe
- Hazmat Joe
- Beenader Joe
- Flame Joe