Kakinbatank
| Kakinbatank | |||||||||||||||||||||||||||||||||
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Kakinbatank is an enemy from Mega Man 9. It is a large tank-like robot that hides behind a sturdy shield.
Kakinbatank was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either game's release, it appeared in the Make a Good Mega Man Level: Episode Zero stage String Theory.
Contents
Behavior
Kakinbatanks sleep behind their shield, but will wake up and move forwards if disturbed by Mega Man shooting the shield. When they're close enough to Mega Man, they push their shield down in an attempt to hit him with it. Afterwards, they attack by frequently shooting arcing projectiles at Mega Man.
By default, Kakinbatanks are red, but by setting "col = 1" via creation code, their colour will change to green.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| GNG Kakinbatank | MaGMML: Episode Zero | Ghouls n' Ghasts | A purple Kakinbatank with a skull for a head. Its shield design homages the GNG Shield Attacker enemy from Goblins n' Ghasts. | SVNrenga | 10 | 5 (contact) 5 (shield) 3 (projectile) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 4 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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