| Sola 0
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| Information
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| In-Game Information
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| HP: |
4
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| Attack Damage: |
3 (contact) 3 (laser)
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| Weakness(es): |
Laser Trident, Water Shield, Tornado Blow, Ice Wall, Prismatic Laser, Banshee Wail3 Flame Mixer, Rain Flush48H Cutter Chip (Z-Saber, Blank Drive)EZ Metal Blade, Wheel Cutter, Block DropperMegamix Only
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| Category: |
Fire, Nature, Shielded
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| Location(s): |
MaGMML: Episode Zero: Skyhigh Ridge Refurbished Pyramid
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| Misc. Information
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| Script: |
ソーラ・0
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| Romaji: |
Sōra 0
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| Programmer(s): |
Fabian
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| Series Information
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| Official Game Appearances: |
Mega Man 10
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| MaGMML Game Appearances: |
MaGMML: Episode Zero (Enemy) Megamix Engine
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Sola 0 is an enemy from Mega Man 10. It is a mechanical sunflower that shields itself with solar energy and fires it in the form of a laser blast.
Sola 0 was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in a game with Make a Good Mega Man Level: Episode Zero, where it was used in the levels Skyhigh Ridge and Refurbished Pyramid.
Behavior
Sola 0 is immobile, and spends much of its time with closed petals while charging up solar energy, which protects it from non-piercing weapons. Every so often, it opens up and fires its energy as a laser, leaving itself vulnerable for a few moments before it closes its petals and begins charging energy again.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3
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3
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1
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2
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3
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0.5
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3
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1/5
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2
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| Other Notes
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3
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2
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1
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1
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1
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Y
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1
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3
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4
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3
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2
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| Other Notes
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Make a Good Mega Man Level 3
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| 1/1/3
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1
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2
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3
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6
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3
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1
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3
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2
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| 2/1/Y
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0.5
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2/3/4
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1
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5/4
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6
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0.5
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1
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1
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1
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3/1
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1
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| Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3
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4/2
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1/5
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99
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 1/1/3
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4
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4
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0
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2
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1/1/2
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2
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3
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2
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| Other Notes
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Make a Good Mega Man Level: Episode Zero
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1
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1
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2
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99
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2
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4
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3
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4
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0.5
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1
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1
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0.5
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2
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2
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2
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2
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1
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1
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2
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2
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2
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3
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3
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3
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| Other Notes
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Megamix Engine
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| 1/1/3
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Y
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2
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1
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3
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2
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| Other Notes
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