Docron

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Docron
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4 (hatch)
1 (Docron)
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser1
Hornet Chaser, Wheel Cutter, Super Arrow2
Tornado Blow, Thunder Beam, Magnetic Shockwave3
Concrete Shot48H
Top Spin, Black Hole Bomb, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Grounded (Docron)
Location(s): MaGMML1:
Dr. Wily's Incinerator Chute
Final Stage
MaGMML2:
Gigavolt Man
Shovel Knight
A Mega Man for All Seasons
Sheriff Man
Quarantine Woman
Identity Crisis
Classic Castle
Lever Oriental Enchanted
Unobtainium Mine
Reality Core
Null and Void
The Pit of Pits
MaGMML3 Judge Application Levels:
Gate 303
Misc. Information
Script: ドクロン
Romaji: Dokuron
Series Information
Official Game Appearances: Mega Man 4
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Docron.png

Docron is an enemy from Mega Man 4. It is a skull robot with a single wheel, typically created by a small cyan hatch.

Docron was first made available in the devkit for the original Make a Good Mega Man Level contest. It didn't appear in any entries, but it did appear in the Wily stages Dr. Wily's Incinerator Chute and the Final Stage.

Docron returned in Make a Good Mega Man Level 2, where it appeared in the entries Gigavolt Man, Shovel Knight, A Mega Man for All Seasons, Sheriff Man, Quarantine Woman, and Identity Crisis, as well as the Wily stages Classic Castle, Lever Oriental Enchanted, Unobtainium Mine, and Reality Core, the Tier X stage Null and Void, and the Pit of Pits stage "Chilled to the Bone". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.

Behavior

The Docron Hatch will spawn Docrons at a consistent rate, with the limit of Docrons on-screen at a time being decided with creation code. The Docrons themselves will simply move straight forward, turning around when they hit a wall and eventually despawning.

Damage Table

Damage listed is for the Docron Hatch.

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
10
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 2 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes