| Avoidance Cherry
|
|
|
|
| The actual cherry is the pure white one in the middle
|
|
|
|
|
| Information
|
|
|
| In-Game Information
|
| HP: |
28 (101 second survival)
|
| Weakness(es): |
Itself
|
| Type: |
Avoidance
|
| Main Stage: |
Spiky Situation
|
| Misc. Information
|
| Gender: |
N/A
|
| Series Information
|
| Official Game Appearances: |
Unknown
|
| MaGMML Game Appearances: |
MaGMML2
|
|
|
|
- "This secret boss is easily the best part of this stage, I'm pretty sure all 5 judges could agree on that one. Just... watch."
- ―JupiHornet, showing what the Avoidance Cherry is about
Avoidance Cherry (also known as Touch the Entrance in the sound test) is the alternate boss within Spiky Situation, the 28th ranked entry to Make a Good Mega Man Level 2.
It is unique in that it is the only main-game boss in MaGMML2 to be timed, as well as the only boss period to disable firing and the start menu within the duration of the fight.
As such, it is considered an "endurance" boss, as the only way to win against it is to survive its attacks.
Battle
Uniquely, the Cherry's attacks are all synced to the (non-looping) backing track, so all fixed attacks can be memorised and dodged.
However, as is normal with the avoidance bosses that Avoidance Cherry takes inspiration from, there is a large amount of RNG within its attacks - this is what lead it to being restricted from the Arena.
Strategy
All of the fixed patterns are shown in this video, but there is a large amount of randomness involved, which will have to be dealt with between attempts.
Damage Table
|

|

|
 
|

|

|

|

|

|

|
|
| 0/0/0
|
0
|
0
|
0
|
0
|
N
|
0
|
0
|
0
|
0
|
0
|
| Other Notes
|
Damage values would be irrelevant regardless as firing is disabled during the survival.
|
Trivia