Difference between revisions of "Hothead"
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|artist= | |artist= | ||
|hp=10 | |hp=10 | ||
− | |at=3 (contact){{1}}<br>8 (contact){{2}}{{3}}<br>3 (Tackle Fire) | + | |at=3 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (Tackle Fire) |
− | |weak=[[Gemini Laser]], [[Solar Blaze]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Super Arrow]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Rain Flush]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br> | + | |weak=[[Gemini Laser]], [[Solar Blaze]]{{1}}<br>[[Gemini Laser]], [[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Super Arrow]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Rain Flush]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}} |
|category=Fire, Semi Bulky | |category=Fire, Semi Bulky | ||
− | |location=''' | + | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>City War<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man Powered Up]] | ||
− | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Hothead.png]] | |sprite=[[File:Hothead.png]] | ||
}} | }} | ||
{{quote|This enemy will take changkeys from his head and throws them at the player|Note in Hothead's code|[[Megamix Engine]]}} | {{quote|This enemy will take changkeys from his head and throws them at the player|Note in Hothead's code|[[Megamix Engine]]}} | ||
− | '''Hothead''' is an enemy from ''[[Mega Man 2]]''. It is a stove-like robot that can create [[Tackle Fire]]s. | + | '''Hothead''' is an enemy from ''[[Mega Man 2]]''. It is a stove-like robot built for festivals that can create [[Tackle Fire]]s. |
− | Hothead was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Hothead was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]] and [[Spiky Meltdown]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' moved it from the latter stage's redesign over to the remade [[Flashback Database]]. |
− | Hothead returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[MegaLondo]], [[Volcanic Furnace]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stage [[Classic Castle]], | + | Hothead returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[MegaLondo]], [[Volcanic Furnace]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in [[Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]. |
==Behavior== | ==Behavior== | ||
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|phar=1/1/10<br>1/5 | |phar=1/1/10<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
− | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
+ | }} | ||
+ | |||
+ | ===Make a Good Mega Man Level Remastered=== | ||
+ | {{Damagetable1R | ||
+ | |buster=1/1/3 | ||
+ | |metal=1 | ||
+ | |gemini=3 | ||
+ | |solar=2 | ||
+ | |top=3 | ||
+ | |wool=1 | ||
+ | |black=3 | ||
+ | |phar=1/20 | ||
+ | |magic=2 | ||
+ | |orb=3 | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
− | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
+ | }} | ||
+ | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=5 | |ice=5 | ||
|break=2 | |break=2 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
+ | |||
===Make a Good 24 Hour Mega Man Level=== | ===Make a Good 24 Hour Mega Man Level=== | ||
{{Damagetable24H | {{Damagetable24H | ||
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|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|pakkajoe=1<br>99 | |pakkajoe=1<br>99 | ||
− | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.}} | + | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine. |
+ | }} | ||
+ | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
+ | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=3 | |block=3 | ||
|ice=2 | |ice=2 | ||
− | |notes=}} | + | |notes= |
+ | }} | ||
==Related Enemies== | ==Related Enemies== |
Revision as of 11:37, 22 October 2019
- "This enemy will take changkeys from his head and throws them at the player"
- ―Note in Hothead's code, Megamix Engine
Hothead is an enemy from Mega Man 2. It is a stove-like robot built for festivals that can create Tackle Fires.
Hothead was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War and Spiky Meltdown, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered moved it from the latter stage's redesign over to the remade Flashback Database.
Hothead returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, MegaLondo, Volcanic Furnace, Blaze Man, Conveyor Mayhem, and Escape Sequence, as well as the recreation of City War, the Wily stage Classic Castle, the Pit of Pits sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3.
Contents
Behavior
Hotheads will constantly throw Tackle Fires in an arc at Mega Man. The Tackle Fires cannot be destroyed.
Damage Table
Make a Good Mega Man Level
1/1/3 1/1/3 |
2 1 |
10 3 |
10 2 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
3 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine |
Make a Good Mega Man Level Remastered
1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3
1/1/3 | 1 | 1 | 3 | 6 | 2 | 2 | 5 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man Level
1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
4/3 4/2 |
4/3 1/5 |
2 2 |
2 1 |
1 3 |
3 1 |
1 3 |
4 2 |
Y Y |
4 1 |
3 3 |
4 4 |
1 99 |
Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. |
Make a Good 48 Hour Mega Man Level
1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
Other Notes |
Megamix Engine
1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
Other Notes |