Octopus Battery

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Octopus Battery
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser1
Sakugarne2
Tornado Blow, Thunder Beam3
Concrete Shot48H
Top Spin, Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Location(s): MaGMML1:
Sky Ziggurat
Thunderclyffe Plant
MaGMML2:
Candy Panic
Spiky Situation
Sector Upsilon 6
Identity Crisis
Reality Core
So Good
The Pit of Pits
Misc. Information
Japanese Name: Adhering Suzy
Script: くっつきスージー
Romaji: Kuttsuki Sūjī
Programmer(s): WreckingPrograms
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
OctopusBattery.png

Octopus Battery, also known as Adhering Suzy, or Suzy for short, is an enemy from the original Mega Man. It is a small one-eyed robot with suction cups over its body, allowing it to form barricades.

Octopus Battery was first made available in the devkit for Make a Good Mega Man Level, where it appeared in the entries Sky Ziggurat and Thunderclyffe Plant (as well as Wily Combo and the Final Stage, both of which reskinned it into R Suzy).

It reappeared in the devkit for Make a Good Mega Man Level 2, being used in the levels Candy Panic, Spiky Situation, Sector Upsilon 6 and Identity Crisis, as well as the Wily stage Reality Core, the Tier X level So Good, and the Pit of Pits sublevels "A Warehouse of Scissors", "Descent", "Labyrinthe Throwback", "Magic Crash-Pit Ride", "MEG4KMAN", and "Thunderclyffe Plant?".

Behavior

Octopus Batteries react only by moving either horizontally or vertically across the screen, stopping when coming into contact with a solid surface. If it does so, it shuts its eye and remains dormant for a few seconds, before reawakening and gliding in the opposite direction.

By default, Octopus Batteries are red, but setting "col = #" in an Octopus Battery's creation code will change its color (1 makes it orange, 2 makes it blue).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
3
1
2
2
0
3
2
0.5
1
3
1/1/5
1/5
2
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 5 2 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • In the MaGMML2 devkit, Octopus Battery is called "Suzi", which is a misspelled version of its shortened Japanese name.
    • The Megamix Engine fixes this typo, renaming the enemy "Suzy". This is the only typo relating to a MaGMML2 devkit enemy that was fixed for the Megamix Engine.

Related Enemies