Difference between revisions of "Colton"
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|hp=6 | |hp=6 | ||
|at=4 (contact)<br>3 (bullet) | |at=4 (contact)<br>3 (bullet) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Gemini Laser]]{{1R}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Gemini Laser]]{{1R}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Grab Buster]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>[[Up 'n' Duck]]<br>'''MaGMML1R:'''<br>[[Flashback Database]] | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>[[Up 'n' Duck]]<br>'''MaGMML1R:'''<br>[[Flashback Database]] | ||
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==Behavior== | ==Behavior== | ||
| − | Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is reflected by [[Jewel Satellite]]. | + | Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is nullified in some way (e.g. absorbed by the [[Black Hole Bomb]] or reflected by the [[Jewel Satellite]]). |
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:RifleKoopa.png]] | ||
| + | | style="text-align: center;"|Rifle Koopa | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[SMB3]]<br>[[Reality Core]]<br>[[Deep Thoughts]] | ||
| + | | style="text-align: center;"|A Colton reskinned into a Koopa Troopa armed with a rifle. | ||
| + | | style="text-align: center;"|[[Lizardcommando]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|4 (contact)<br>3 (bullet) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
| − | { | + | {| class="wikitable" |
| − | | | + | |- |
| − | | | + | ! style = "width: 64pt;" | |
| − | | | + | ! style = "width: 32pt;" | [[File:2icon0.png|M.Buster|link=Mega Buster]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]] |
| − | + | ! style = "width: 32pt;" | [[File:2icona10.png|S.Arrow|link=Super Arrow]] | |
| + | |- style="text-align:center;" | ||
| + | | '''Colton*''' | ||
| + | | 1/2/3<br>1/1/3 | ||
| + | | 2<br>2 | ||
| + | | 1<br>1 | ||
| + | | 1<br>3 | ||
| + | | 1<br>1 | ||
| + | | Y<br>Y | ||
| + | | 1<br>1 | ||
| + | | 2<br>2 | ||
| + | | 4<br>4 | ||
| + | | 1<br>3 | ||
| + | | 2<br>2 | ||
| + | |- style="text-align:center;" | ||
| + | | '''Rifle Koopa''' | ||
| + | | 1/2/3 | ||
| + | | 2 | ||
| + | | 1 | ||
| + | | 1 | ||
| + | | 1 | ||
| + | | Y | ||
| + | | 1 | ||
| + | | 1 | ||
| + | | 4 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | |- | ||
| + | | colspan="2" |'''Other Notes''' | ||
| + | | colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
| + | |} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
Revision as of 11:25, 7 December 2019
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Colton is an enemy from Mega Man 6. It is a cowboy-like robot designed to be an extra in robot westerns.
Colton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Sheriff Man, and Identity Crisis, as well as the Wily stages Water Ducts, Inner Sanctum, and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level entry Flooded Temple and fortress stage Up 'n' Duck, and in Make a Good Mega Man Level Remastered in the remade Wily stage Flashback Database.
Contents
Behavior
Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is nullified in some way (e.g. absorbed by the Black Hole Bomb or reflected by the Jewel Satellite).
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Rifle Koopa | MaGMML2 | SMB3 Reality Core Deep Thoughts |
A Colton reskinned into a Koopa Troopa armed with a rifle. | Lizardcommando | 3 | 4 (contact) 3 (bullet) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| Colton* | 1/2/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Rifle Koopa | 1/2/3 | 2 | 1 | 1 | 1 | Y | 1 | 1 | 4 | 1 | 2 |
| Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||