Difference between revisions of "Colton"

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|hp=6
 
|hp=6
 
|at=4 (contact)<br>3 (bullet)
 
|at=4 (contact)<br>3 (bullet)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Gemini Laser]]{{1R}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Gemini Laser]]{{1R}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Grab Buster]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
 
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>[[Up 'n' Duck]]<br>'''MaGMML1R:'''<br>[[Flashback Database]]
 
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>[[Up 'n' Duck]]<br>'''MaGMML1R:'''<br>[[Flashback Database]]
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==Behavior==
 
==Behavior==
Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is reflected by [[Jewel Satellite]].
+
Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is nullified in some way (e.g. absorbed by the [[Black Hole Bomb]] or reflected by the [[Jewel Satellite]]).
 +
 
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:RifleKoopa.png]]
 +
| style="text-align: center;"|Rifle Koopa
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
 +
| style="text-align: center;"|[[SMB3]]<br>[[Reality Core]]<br>[[Deep Thoughts]]
 +
| style="text-align: center;"|A Colton reskinned into a Koopa Troopa armed with a rifle.
 +
| style="text-align: center;"|[[Lizardcommando]]
 +
| style="text-align: center;"|3
 +
| style="text-align: center;"|4 (contact)<br>3 (bullet)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
{{Damagetable2
+
{| class="wikitable"
|buster=1/1/3<br>1/1/3
+
|-
|hornet=2<br>2
+
! style = "width: 64pt;" |
|jewel=1<br>1
+
! style = "width: 32pt;" | [[File:2icon0.png|M.Buster|link=Mega Buster]]
|grab=1<br>3
+
! style = "width: 32pt;" | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]]
|triple=1<br>1
+
! style = "width: 32pt;" | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]]
|flash=Y<br>Y
+
! style = "width: 32pt;" | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]]
|slash=1<br>1
+
! style = "width: 32pt;" | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]]
|wheel=2<br>2
+
! style = "width: 32pt;" | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]]
|sakugarne=4<br>4
+
! style = "width: 32pt;" | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]]
|wire=1<br>3
+
! style = "width: 32pt;" | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]]
|arrow=2<br>2
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! style = "width: 32pt;" | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]]
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
! style = "width: 32pt;" | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]]
}}
+
! style = "width: 32pt;" | [[File:2icona10.png|S.Arrow|link=Super Arrow]]
 +
|- style="text-align:center;"
 +
| '''Colton*'''
 +
| 1/2/3<br>1/1/3
 +
| 2<br>2
 +
| 1<br>1
 +
| 1<br>3
 +
| 1<br>1
 +
| Y<br>Y
 +
| 1<br>1
 +
| 2<br>2
 +
| 4<br>4
 +
| 1<br>3
 +
| 2<br>2
 +
|- style="text-align:center;"
 +
| '''Rifle Koopa'''
 +
| 1/2/3
 +
| 2
 +
| 1
 +
| 1
 +
| 1
 +
| Y
 +
| 1
 +
| 1
 +
| 4
 +
| 1
 +
| 2
 +
|-
 +
| colspan="2" |'''Other Notes'''
 +
| colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
|}
  
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===

Revision as of 11:25, 7 December 2019

Colton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
3 (bullet)
Weakness(es): Sakugarne2
Tornado Blow, Thunder Beam3
Chill Spike, Slash Claw, Wheel Cutter, Sakugarne24H
Gemini Laser1R
Salt Water, Concrete Shot48H
Grab Buster, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML2:
Mix & Match
Sheriff Man
Identity Crisis
Water Ducts
Inner Sanctum
Reality Core
Coyote Man
The Pit of Pits
Null and Void
MaG24HMML:
Flooded Temple
Up 'n' Duck
MaGMML1R:
Flashback Database
Misc. Information
Script: コルトン
Romaji: Koruton
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML1R (Enemy)
Colton.png

Colton is an enemy from Mega Man 6. It is a cowboy-like robot designed to be an extra in robot westerns.

Colton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Sheriff Man, and Identity Crisis, as well as the Wily stages Water Ducts, Inner Sanctum, and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level entry Flooded Temple and fortress stage Up 'n' Duck, and in Make a Good Mega Man Level Remastered in the remade Wily stage Flashback Database.

Behavior

Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is nullified in some way (e.g. absorbed by the Black Hole Bomb or reflected by the Jewel Satellite).

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
RifleKoopa.png Rifle Koopa MaGMML2 SMB3
Reality Core
Deep Thoughts
A Colton reskinned into a Koopa Troopa armed with a rifle. Lizardcommando 3 4 (contact)
3 (bullet)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Colton* 1/2/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Rifle Koopa 1/2/3 2 1 1 1 Y 1 1 4 1 2
Other Notes *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?
4/2
1/3
1/5
2
2
2
1
1
1
2
1
1
3
1
2
Y
Y
4
1
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes