Difference between revisions of "Stompy"

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{{Conjectural}}
 
{{enemy
 
{{enemy
 
|name="Stompy"
 
|name="Stompy"
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|caption=
 
|caption=
 
|jname=
 
|jname=
|script=
+
|script=ストンピー
|romaji=
+
|romaji=Sutonpī
 
|altname=
 
|altname=
 
|designer=
 
|designer=
 
|programmer=[[ACESpark]]
 
|programmer=[[ACESpark]]
|artist=
+
|artist=ACESpark
 
|hp=22
 
|hp=22
 
|at=5 (contact)<br>4 (debris)
 
|at=5 (contact)<br>4 (debris)
|weak=[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]]{{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Magnetic Shockwave]], [[Beet Tiller]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Triple Blade]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
 
|category=Bulky
 
|category=Bulky
|location='''MaGMML: Episode Zero:'''<br>[[Shift Posting]]
+
|location='''MaGMML3:'''<br>[[The Actual Rock Man]]<br>[[Nowhere yet everywhere: When the world may loop]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Saturn Fortress]]<br>[[Rocky Blocky Cavern]]<br>[[Toad Man's Underwater Sea Lab]]<br>'''MaGMML: Episode Zero:'''<br>[[Shift Posting]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)
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|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Stompy.png]]
 
|sprite=[[File:Stompy.png]]
 
}}
 
}}
{{Conjectural}}
 
 
'''"Stompy"''' is a midboss from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot that, despite having what appear to be treads, moves exclusively by jumping.
 
'''"Stompy"''' is a midboss from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot that, despite having what appear to be treads, moves exclusively by jumping.
  
Stompy is included in the [[Megamix Engine]], and is planned to appear as a devkit midboss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Prior to either game's release, it appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Shift Posting]].
+
Stompy is included in the [[Megamix Engine]], and was usable as a devkit midboss in all games created with it. Its first appearance was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the stage [[Shift Posting]]. It would later appear in ''[[Make a Good 48 Hour Mega Man Level]]'', in the entries [[Saturn Fortress]], [[Rocky Blocky Cavern]], and [[Toad Man's Underwater Sea Lab]]; and in ''[[Make a Good Mega Man Level 3]]'', in the entries [[The Actual Rock Man]] and [[Nowhere yet everywhere: When the world may loop]], as well as the [[NEO Pit of Pits]] sublevels "Cryogenic Lab" and "Rain and Stompy".
  
 
==Behavior==
 
==Behavior==
 
Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern.
 
Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern.
  
The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion.
+
The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion. In Shift Posting, the speed of this explosion is increased.
  
 
==Variants==
 
==Variants==
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| style="text-align: center;"|22
 
| style="text-align: center;"|22
 
| style="text-align: center;"|5 (contact)<br>4 (debris)
 
| style="text-align: center;"|5 (contact)<br>4 (debris)
 +
|-
 +
| style="text-align: center;"|[[File:TSmasher.png]]
 +
| style="text-align: center;"|T. Smasher
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
 +
| style="text-align: center;"|[[Toxic Trouble]]
 +
| style="text-align: center;"|A spider-like creature with a bow tie and top hat.
 +
| style="text-align: center;"|[[Flora]]
 +
| style="text-align: center;"|35
 +
| style="text-align: center;"|5 (contact)<br>4 (debris)
 +
|-
 +
| style="text-align: center;"|[[File:Stompy.png]]
 +
| style="text-align: center;"|Stompy (Underground Runaround)
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
 +
| style="text-align: center;"|[[Underground Runaround]]
 +
| style="text-align: center;"|A modified Stompy that fires the energy orbs of a [[Big Snakey]] instead of rocks when it stomps.
 +
| style="text-align: center;"|[[DeltaMudkip]]
 +
| style="text-align: center;"|28
 +
| style="text-align: center;"|5 (contact)<br>5 (slow energy orb)<br>2 (fast energy orb)
 
|-
 
|-
 
|}
 
|}
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
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{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|wire=3
 
|wire=3
 
|arrow=2
 
|arrow=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=4
 
|magnetic=4
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=Damage values are identical for both variants.
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level: Episode Zero===
 
===Make a Good Mega Man Level: Episode Zero===
 
{{DamagetableEZ
 
{{DamagetableEZ
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|flamesaber=4
 
|flamesaber=4
 
|flameburst=4
 
|flameburst=4
|flamedrive=4
+
|flamedrive=2
 
|icebuster=1
 
|icebuster=1
 
|icesaber=1
 
|icesaber=1
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Bulky Enemies]]

Latest revision as of 22:44, 28 September 2024

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Stompy"
Information
In-Game Information
HP: 22
Attack Damage: 5 (contact)
4 (debris)
Weakness(es): Magnetic Shockwave, Beet Tiller3
Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Triple Blade, Sakugarne, Plant BarrierMegamix Only
Category: Bulky
Location(s): MaGMML3:
The Actual Rock Man
Nowhere yet everywhere: When the world may loop
NEO Pit of Pits
MaG48HMML:
Saturn Fortress
Rocky Blocky Cavern
Toad Man's Underwater Sea Lab
MaGMML: Episode Zero:
Shift Posting
Misc. Information
Script: ストンピー
Romaji: Sutonpī
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss, NPC)
MaGMML: Episode Zero (Midboss)
Megamix Engine
Stompy.png

"Stompy" is a midboss from Rockman & Forte: Mirai Kara no Chousensha. It is a robot that, despite having what appear to be treads, moves exclusively by jumping.

Stompy is included in the Megamix Engine, and was usable as a devkit midboss in all games created with it. Its first appearance was Make a Good Mega Man Level: Episode Zero, where it appeared in the stage Shift Posting. It would later appear in Make a Good 48 Hour Mega Man Level, in the entries Saturn Fortress, Rocky Blocky Cavern, and Toad Man's Underwater Sea Lab; and in Make a Good Mega Man Level 3, in the entries The Actual Rock Man and Nowhere yet everywhere: When the world may loop, as well as the NEO Pit of Pits sublevels "Cryogenic Lab" and "Rain and Stompy".

Behavior

Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern.

The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion. In Shift Posting, the speed of this explosion is increased.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Stomp'n.png Stomp'n MaGMML: Episode Zero Nocturnal Assault A giant Press'n. Zelo (designer)
SRWB (artist)
22 5 (contact)
4 (debris)
TSmasher.png T. Smasher MaGMML3 Toxic Trouble A spider-like creature with a bow tie and top hat. Flora 35 5 (contact)
4 (debris)
Stompy.png Stompy (Underground Runaround) MaGMML3 Underground Runaround A modified Stompy that fires the energy orbs of a Big Snakey instead of rocks when it stomps. DeltaMudkip 28 5 (contact)
5 (slow energy orb)
2 (fast energy orb)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 3 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes Damage values are identical for both variants.

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 4 4 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes