Difference between revisions of "Cargou Q"
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|hp=6 (Cargou Q)<br>1 (ball) | |hp=6 (Cargou Q)<br>1 (ball) | ||
|at=4 (contact)<br>3 (ball) | |at=4 (contact)<br>3 (ball) | ||
| − | |weak= | + | |weak=[[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded, Semi Bulky | |category=Grounded, Semi Bulky | ||
| − | |location='''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Space Jam]] | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Cycle Facility]]<br>[[Hunter Tower]]<br>[[House of Fun]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Space Jam]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:CargouQ.png]] | |sprite=[[File:CargouQ.png]] | ||
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Cargou Q was first included in the [[Megamix Engine]], and appears as a devkit enemy in all games made with it. The first of these to be released was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Space Jam]]. It saw no use in any ''[[Make a Good 48 Hour Mega Man Level]]'' entries, but [[Don Atetemino]] is able to summon the red variant as one enemy among many during the game's final boss fight. | Cargou Q was first included in the [[Megamix Engine]], and appears as a devkit enemy in all games made with it. The first of these to be released was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Space Jam]]. It saw no use in any ''[[Make a Good 48 Hour Mega Man Level]]'' entries, but [[Don Atetemino]] is able to summon the red variant as one enemy among many during the game's final boss fight. | ||
| + | |||
| + | Cargou Q returned in ''[[Make a Good Mega Man Level 3]]'', in the entries [[Cycle Facility]], [[Hunter Tower]], and [[House of Fun]]. It also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], and in the [[NEO Pit of Pits]] sublevels "Block Your Path", "Constructive Havoc", "Gravity Game", and "The Ball Pit". | ||
==Behavior== | ==Behavior== | ||
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|shoes=0.5 | |shoes=0.5 | ||
|royal=3 | |royal=3 | ||
| − | |bait=3/ | + | |bait=3/1 |
|power=1 | |power=1 | ||
|notes= | |notes= | ||
Revision as of 18:41, 20 January 2025
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Cargou Q is an enemy from Mega Man 10. It is a mechanical basket that dispenses balls. Two types exist, with the ball dispensed depending on the variant.
Cargou Q was first included in the Megamix Engine, and appears as a devkit enemy in all games made with it. The first of these to be released was Make a Good Mega Man Level: Episode Zero, where it appeared in the level Space Jam. It saw no use in any Make a Good 48 Hour Mega Man Level entries, but Don Atetemino is able to summon the red variant as one enemy among many during the game's final boss fight.
Cargou Q returned in Make a Good Mega Man Level 3, in the entries Cycle Facility, Hunter Tower, and House of Fun. It also appeared in the Contest Weapon Playground, and in the NEO Pit of Pits sublevels "Block Your Path", "Constructive Havoc", "Gravity Game", and "The Ball Pit".
Contents
Behavior
Cargou Qs will sit still, periodically dispensing balls that bounce along the ground. The blue type dispenses round balls that bounce at a consistent height, while the red type dispenses footballs that randomly change the height of their bounce.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Trivia
- In the Megamix Engine, both variants of Cargou Q have their name misspelled as "Cargo Q".