Difference between revisions of "Tatebo"
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|hp=3 | |hp=3 | ||
|at=4 (contact)<br>3 (projectile) | |at=4 (contact)<br>3 (projectile) | ||
| − | |weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Solar Blaze]]{{1R}}<br>[[Laser Trident]], [[ | + | |weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Solar Blaze]]{{1R}}<br>[[Laser Trident]], [[Prismatic Laser]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Cannons, Shielded | |category=Cannons, Shielded | ||
| − | |location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Enhanced Mobility]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Bouncy Castle]]<br>[[Donut Observation Center]]<br>[[Rad Gravity]]<br>[[Beneath Sand and Rock]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]] | + | |location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Enhanced Mobility]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Bouncy Castle]]<br>[[Donut Observation Center]]<br>[[Rad Gravity]]<br>[[Beneath Sand and Rock]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]]<br>'''MaGMML3:'''<br>[[Ballade's Square of Doom]]<br>[[Stolen Citadel]]<br>[[Military Training Grounds]]<br>[[House of Fun]]<br>[[Chaos Light City]]<br>[[Y.M.C.A.]]<br>[[The King's Lair]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Cornerstone to Dominate]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Tatebo.png]] | |sprite=[[File:Tatebo.png]] | ||
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Tatebo was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in [[Chomp Man (stage)|Chomp Man]], [[Enhanced Mobility]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Bouncy Castle]], [[Donut Observation Center]], [[Rad Gravity]], and [[Beneath Sand and Rock]]. It also appeared in the Wily stage [[Unobtainium Mine]], the [[The Pit of Pits|Pit of Pits]] sublevel "Night of Semiramis", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in ''[[Make a Good Mega Man Level Remastered]]'' as a brand new enemy in the Wily stage [[Be the Bigger Person]]. | Tatebo was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in [[Chomp Man (stage)|Chomp Man]], [[Enhanced Mobility]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Bouncy Castle]], [[Donut Observation Center]], [[Rad Gravity]], and [[Beneath Sand and Rock]]. It also appeared in the Wily stage [[Unobtainium Mine]], the [[The Pit of Pits|Pit of Pits]] sublevel "Night of Semiramis", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in ''[[Make a Good Mega Man Level Remastered]]'' as a brand new enemy in the Wily stage [[Be the Bigger Person]]. | ||
| + | |||
| + | Tatebo briefly returned in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Cornerstone to Dominate]], but would become more prominent in ''[[Make a Good Mega Man Level 3]]''. There, it appeared in the entries [[Ballade's Square of Doom]], [[Stolen Citadel]], [[Military Training Grounds]], [[House of Fun]], [[Chaos Light City]], [[Y.M.C.A.]], and [[The King's Lair]]; and in the [[NEO Pit of Pits]] sublevels "Bouncy Castle?", "Chilly and Tubed", "Conveyor the Message", "Flopside Pit", "Hazardous Locomotion", and "Slightly Hot". | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 81: | Line 83: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/1/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 01:24, 25 January 2025
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Tatebo is an enemy from Mega Man 6. It is a shielded cannon developed as an improved Tatepakkan.
Tatebo was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in Chomp Man, Enhanced Mobility, But It Lacked the Depth to Convince Me That This is Really Hell, Bouncy Castle, Donut Observation Center, Rad Gravity, and Beneath Sand and Rock. It also appeared in the Wily stage Unobtainium Mine, the Pit of Pits sublevel "Night of Semiramis", and in Null and Void. It also appeared in Make a Good Mega Man Level Remastered as a brand new enemy in the Wily stage Be the Bigger Person.
Tatebo briefly returned in the Make a Good 48 Hour Mega Man Level entry Cornerstone to Dominate, but would become more prominent in Make a Good Mega Man Level 3. There, it appeared in the entries Ballade's Square of Doom, Stolen Citadel, Military Training Grounds, House of Fun, Chaos Light City, Y.M.C.A., and The King's Lair; and in the NEO Pit of Pits sublevels "Bouncy Castle?", "Chilly and Tubed", "Conveyor the Message", "Flopside Pit", "Hazardous Locomotion", and "Slightly Hot".
Contents
Behavior
Tatebos sit in place, attacking by first lobbing an arcing projectile at Mega Man, then lifting their shield up to fire a slow straight shot before repeating the process. While their shield is down, they cannot be harmed from the front by non-piercing weapons.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 4 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
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1 1 |
1 1 |
Y Y |
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3 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 1 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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