Difference between revisions of "Skull Walker"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[ThatEntityGirl]] |
|artist= | |artist= | ||
|hp=2 | |hp=2 | ||
|at=2 (contact) | |at=2 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser | + | |weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Beet Tiller]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Komuso Temple]]<br>[[Beneath Sand and Rock]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Reality Core]]<br>[[Goblins n' Ghasts]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]] | + | |location='''MaGMML2:'''<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Komuso Temple]]<br>[[Beneath Sand and Rock]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Reality Core]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[The hero as remixed]]<br>[[NEO Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:SkullWalker.png]] | |sprite=[[File:SkullWalker.png]] | ||
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'''Skull Walker''' is an enemy from ''[[Mega Man 6]]''. It is a spider-like robot with a skull head built for reconnaissance. | '''Skull Walker''' is an enemy from ''[[Mega Man 6]]''. It is a spider-like robot with a skull head built for reconnaissance. | ||
| − | Skull Walker was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Enhanced Mobility]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Komuso Temple]], [[Beneath Sand and Rock]], and [[Haunt Man (stage)|Haunt Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] | + | Skull Walker was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Enhanced Mobility]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Komuso Temple]], [[Beneath Sand and Rock]], and [[Haunt Man (stage)|Haunt Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Chilled to the Bone" and "Inner Sanctum", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]. |
| + | |||
| + | In ''[[Make a Good 48 Hour Mega Man Level]]'', it appears as an enemy that can be summoned by [[Don Atetemino]], but is otherwise absent from stages. | ||
| + | |||
| + | Skull Walker returned in ''[[Make a Good Mega Man Level 3]]'' and was used in the entry [[The hero as remixed]], in the [[Weapon Tutorials]], and the [[NEO Pit of Pits]] sublevel "Flipside Pit". | ||
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
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|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| − | |grab= | + | |grab=3<br>3 |
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=1<br>2 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level=== | ===Make a Good 24 Hour Mega Man Level=== | ||
{{Damagetable24H | {{Damagetable24H | ||
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|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|pakkajoe=1<br>99 | |pakkajoe=1<br>99 | ||
| − | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.}} | + | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine.<br>*Not in the current build of the Megamix Engine. |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
==Related Enemies== | ==Related Enemies== | ||
*[[SW-525]] | *[[SW-525]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]] | ||
Latest revision as of 19:35, 27 January 2025
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Skull Walker is an enemy from Mega Man 6. It is a spider-like robot with a skull head built for reconnaissance.
Skull Walker was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Enhanced Mobility, A Mega Man for All Seasons, Blaze Man, Komuso Temple, Beneath Sand and Rock, and Haunt Man, as well as the Wily stage Reality Core, the Tier X stage Goblins n' Ghasts, the Pit of Pits sub-levels "Chilled to the Bone" and "Inner Sanctum", and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3.
In Make a Good 48 Hour Mega Man Level, it appears as an enemy that can be summoned by Don Atetemino, but is otherwise absent from stages.
Skull Walker returned in Make a Good Mega Man Level 3 and was used in the entry The hero as remixed, in the Weapon Tutorials, and the NEO Pit of Pits sublevel "Flipside Pit".
Contents
Behavior
Skull Walkers will look around, then run towards Mega Man, jumping when they reach a raised area.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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Y Y |
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| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||