Difference between revisions of "Darspider"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
 
(One intermediate revision by one other user not shown)
Line 12: Line 12:
 
|hp=2
 
|hp=2
 
|at=3 (contact)
 
|at=3 (contact)
|weak=[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]]{{Megamix}}
+
|weak=[[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]]{{Megamix}}
 
|category=Nature
 
|category=Nature
|location='''MaG48HMML:'''<br>[[Bunker 20XX]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]
+
|location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Creatively Named Level]]<br>[[Cursed Darkness]]<br>[[Get Wild, Get Wet]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Bunker 20XX]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]
 
|OffAppear=[[Mega Man 10]]
 
|OffAppear=[[Mega Man 10]]
|MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Darspider.png]]
 
|sprite=[[File:Darspider.png]]
Line 23: Line 23:
 
'''Darspider''' is an enemy from ''[[Mega Man 10]]''. It is a smaller version of [[Deispider]] that jumps based on its proximity to enemies.
 
'''Darspider''' is an enemy from ''[[Mega Man 10]]''. It is a smaller version of [[Deispider]] that jumps based on its proximity to enemies.
  
Darspider was first made available with the [[Megamix Engine]], and was first used in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[String Theory]], where it only spawned from [[Spider Potton]]s. It went on to appear in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Bunker 20XX]].
+
Darspider was first made available with the [[Megamix Engine]], and was first used in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[String Theory]], where it only spawned from [[Spider Potton]]s. It went on to appear in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Bunker 20XX]].
 +
 
 +
Darspider returned in ''[[Make a Good Mega Man Level 3]]'', in the entries [[Creatively Named Level]], [[Cursed Darkness]], and [[Get Wild, Get Wet]]. The same game also used it in the [[Weapon Tutorials|Contest Weapon Playground]], the [[NEO Pit of Pits]] sublevels "Crawling Castle", "Keep an Eye Out", "Powerless Plant", and "The Science of Dropping", and the [[Shrine of Nebula]] room "The Chomp Attacker".
  
 
==Behavior==
 
==Behavior==
Line 68: Line 70:
 
|ice=3
 
|ice=3
 
|break=2
 
|break=2
 +
|tape=2/3/Y
 +
|lantern=2
 +
|prismatic=1/2/3
 +
|beet=1
 +
|rec=5/4
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
Line 130: Line 144:
 
|notes=
 
|notes=
 
}}
 
}}
 
 
==Related Enemies==
 
==Related Enemies==
 
* [[Deispider]]
 
* [[Deispider]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Nature Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Nature Enemies]]

Latest revision as of 19:04, 2 February 2025

Darspider
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact)
Weakness(es): Ice Wall, Lantern Flare, Rec Can3
Flame Mixer48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Wheel CutterMegamix Only
Category: Nature
Location(s): MaGMML3:
Weapon Tutorials
Creatively Named Level
Cursed Darkness
Get Wild, Get Wet
NEO Pit of Pits
Shrine of Nebula
MaG48HMML:
Bunker 20XX
MaGMML: Episode Zero:
String Theory
Misc. Information
Script: ダースパイダー
Romaji: Dāsupaidā
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Darspider.png
"Spider that crawls on ceilings and falls when megaman is close, if placed on the ground it will jump towards megaman inmediately. When its not on the ceiling it will jump once if megaman is close, otherwise it will jump twice"
―Note in Darspider's code, Megamix Engine

Darspider is an enemy from Mega Man 10. It is a smaller version of Deispider that jumps based on its proximity to enemies.

Darspider was first made available with the Megamix Engine, and was first used in the Make a Good Mega Man Level: Episode Zero level String Theory, where it only spawned from Spider Pottons. It went on to appear in the Make a Good 48 Hour Mega Man Level entry Bunker 20XX.

Darspider returned in Make a Good Mega Man Level 3, in the entries Creatively Named Level, Cursed Darkness, and Get Wild, Get Wet. The same game also used it in the Contest Weapon Playground, the NEO Pit of Pits sublevels "Crawling Castle", "Keep an Eye Out", "Powerless Plant", and "The Science of Dropping", and the Shrine of Nebula room "The Chomp Attacker".

Behavior

Darspider crawls along ceilings until Mega Man draws close to them, at which point it drops to the ground and pursues him by jumping. If Mega Man is far enough away from it, it will only do one jump before pausing, but it will jump twice in a row if it's close enough to him.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Related Enemies