Difference between revisions of "Cargou Q"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m (Trivia)
 
(2 intermediate revisions by 2 users not shown)
Line 12: Line 12:
 
|hp=6 (Cargou Q)<br>1 (ball)
 
|hp=6 (Cargou Q)<br>1 (ball)
 
|at=4 (contact)<br>3 (ball)
 
|at=4 (contact)<br>3 (ball)
|weak=[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}}
 
|category=Grounded, Semi Bulky
 
|category=Grounded, Semi Bulky
|location='''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Space Jam]]
+
|location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Cycle Facility]]<br>[[Hunter Tower]]<br>[[House of Fun]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Space Jam]]
 
|OffAppear=[[Mega Man 10]]
 
|OffAppear=[[Mega Man 10]]
|MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:CargouQ.png]]
 
|sprite=[[File:CargouQ.png]]
Line 23: Line 23:
  
 
Cargou Q was first included in the [[Megamix Engine]], and appears as a devkit enemy in all games made with it. The first of these to be released was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Space Jam]]. It saw no use in any ''[[Make a Good 48 Hour Mega Man Level]]'' entries, but [[Don Atetemino]] is able to summon the red variant as one enemy among many during the game's final boss fight.
 
Cargou Q was first included in the [[Megamix Engine]], and appears as a devkit enemy in all games made with it. The first of these to be released was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Space Jam]]. It saw no use in any ''[[Make a Good 48 Hour Mega Man Level]]'' entries, but [[Don Atetemino]] is able to summon the red variant as one enemy among many during the game's final boss fight.
 +
 +
Cargou Q returned in ''[[Make a Good Mega Man Level 3]]'', in the entries [[Cycle Facility]], [[Hunter Tower]], and [[House of Fun]]. It also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], and in the [[NEO Pit of Pits]] sublevels "Block Your Path", "Constructive Havoc", "Gravity Game", and "The Ball Pit".
  
 
==Behavior==
 
==Behavior==
Line 67: Line 69:
 
|ice=2
 
|ice=2
 
|break=3
 
|break=3
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.2
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
Line 129: Line 143:
 
|notes=
 
|notes=
 
}}
 
}}
==Trivia==
+
==Notes==
*In the Megamix Engine, both variants of Cargou Q have their name misspelled as "'''Cargo Q'''".
+
* In the Megamix Engine, both variants of Cargou Q have their name misspelled as "'''Cargo Q'''".
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Grounded Enemies]][[Category:Semi Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Grounded Enemies]][[Category:Semi Bulky Enemies]]

Latest revision as of 19:00, 16 March 2025

Cargou Q
Information
In-Game Information
HP: 6 (Cargou Q)
1 (ball)
Attack Damage: 4 (contact)
3 (ball)
Weakness(es): Break Dash, Beet Tiller3
Search Snake, Salt Water, Concrete Shot48H
Zap Chip (Z-Saber, Blank Drive)EZ
Gemini Laser, Grab Buster, Wheel Cutter, Sakugarne, Wire Adaptor, Plant BarrierMegamix Only
Category: Grounded, Semi Bulky
Location(s): MaGMML3:
Weapon Tutorials
Cycle Facility
Hunter Tower
House of Fun
NEO Pit of Pits
MaG48HMML:
Pandora's Parlor
MaGMML: Episode Zero:
Space Jam
Misc. Information
Script: カーゴーQ
Romaji: Kāgō Q
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
CargouQ.png

Cargou Q is an enemy from Mega Man 10. It is a mechanical basket that dispenses balls. Two types exist, with the ball dispensed depending on the variant.

Cargou Q was first included in the Megamix Engine, and appears as a devkit enemy in all games made with it. The first of these to be released was Make a Good Mega Man Level: Episode Zero, where it appeared in the level Space Jam. It saw no use in any Make a Good 48 Hour Mega Man Level entries, but Don Atetemino is able to summon the red variant as one enemy among many during the game's final boss fight.

Cargou Q returned in Make a Good Mega Man Level 3, in the entries Cycle Facility, Hunter Tower, and House of Fun. It also appeared in the Contest Weapon Playground, and in the NEO Pit of Pits sublevels "Block Your Path", "Constructive Havoc", "Gravity Game", and "The Ball Pit".

Behavior

Cargou Qs will sit still, periodically dispensing balls that bounce along the ground. The blue type dispenses round balls that bounce at a consistent height, while the red type dispenses footballs that randomly change the height of their bounce.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 3 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Notes

  • In the Megamix Engine, both variants of Cargou Q have their name misspelled as "Cargo Q".