Difference between revisions of "Cargou Q"
Brash Buster (talk | contribs) (Created page with "{{enemy |name=Cargou Q |image= |caption= |jname= |script=カーゴーQ |romaji=Kāgō Q |altname= |designer= |programmer=Fabian |artist= |hp=6 (Cargou Q)<br>1 (ball) |at...") |
m (→Trivia) |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 12: | Line 12: | ||
|hp=6 (Cargou Q)<br>1 (ball) | |hp=6 (Cargou Q)<br>1 (ball) | ||
|at=4 (contact)<br>3 (ball) | |at=4 (contact)<br>3 (ball) | ||
| − | |weak=[[ | + | |weak=[[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded, Semi Bulky | |category=Grounded, Semi Bulky | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Cycle Facility]]<br>[[Hunter Tower]]<br>[[House of Fun]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Space Jam]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:CargouQ.png]] | |sprite=[[File:CargouQ.png]] | ||
| Line 22: | Line 22: | ||
'''Cargou Q''' is an enemy from ''[[Mega Man 10]]''. It is a mechanical basket that dispenses balls. Two types exist, with the ball dispensed depending on the variant. | '''Cargou Q''' is an enemy from ''[[Mega Man 10]]''. It is a mechanical basket that dispenses balls. Two types exist, with the ball dispensed depending on the variant. | ||
| − | Cargou Q | + | Cargou Q was first included in the [[Megamix Engine]], and appears as a devkit enemy in all games made with it. The first of these to be released was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Space Jam]]. It saw no use in any ''[[Make a Good 48 Hour Mega Man Level]]'' entries, but [[Don Atetemino]] is able to summon the red variant as one enemy among many during the game's final boss fight. |
| + | |||
| + | Cargou Q returned in ''[[Make a Good Mega Man Level 3]]'', in the entries [[Cycle Facility]], [[Hunter Tower]], and [[House of Fun]]. It also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], and in the [[NEO Pit of Pits]] sublevels "Block Your Path", "Constructive Havoc", "Gravity Game", and "The Ball Pit". | ||
==Behavior== | ==Behavior== | ||
| Line 29: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 39: | Line 41: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 53: | Line 56: | ||
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 65: | Line 69: | ||
|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 72: | Line 89: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 84: | Line 102: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 93: | Line 141: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | == | + | }} |
| − | *In the Megamix Engine, both variants of Cargou Q have their name misspelled as "'''Cargo Q'''". | + | ==Notes== |
| + | * In the Megamix Engine, both variants of Cargou Q have their name misspelled as "'''Cargo Q'''". | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Grounded Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Grounded Enemies]][[Category:Semi Bulky Enemies]] | ||
Latest revision as of 19:00, 16 March 2025
| Cargou Q | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Cargou Q is an enemy from Mega Man 10. It is a mechanical basket that dispenses balls. Two types exist, with the ball dispensed depending on the variant.
Cargou Q was first included in the Megamix Engine, and appears as a devkit enemy in all games made with it. The first of these to be released was Make a Good Mega Man Level: Episode Zero, where it appeared in the level Space Jam. It saw no use in any Make a Good 48 Hour Mega Man Level entries, but Don Atetemino is able to summon the red variant as one enemy among many during the game's final boss fight.
Cargou Q returned in Make a Good Mega Man Level 3, in the entries Cycle Facility, Hunter Tower, and House of Fun. It also appeared in the Contest Weapon Playground, and in the NEO Pit of Pits sublevels "Block Your Path", "Constructive Havoc", "Gravity Game", and "The Ball Pit".
Contents
Behavior
Cargou Qs will sit still, periodically dispensing balls that bounce along the ground. The blue type dispenses round balls that bounce at a consistent height, while the red type dispenses footballs that randomly change the height of their bounce.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 2 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- In the Megamix Engine, both variants of Cargou Q have their name misspelled as "Cargo Q".