Difference between revisions of "Big Snakey"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Renhoek]] |
|artist= | |artist= | ||
|hp=10 | |hp=10 | ||
|at='''MaGMML1:'''<br>4 (contact)<br>3 (projectile)<br>'''MaGMML2-3:'''<br>8 (contact)<br>2 (projectile) | |at='''MaGMML1:'''<br>4 (contact)<br>3 (projectile)<br>'''MaGMML2-3:'''<br>8 (contact)<br>2 (projectile) | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br> | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]] [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
| + | |category=Nature | ||
|location='''MaGMML1:'''<br>[[Chroma Key]]<br>[[Thunderclyffe Plant]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Quint Stage]]<br>[[Blaze Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | |location='''MaGMML1:'''<br>[[Chroma Key]]<br>[[Thunderclyffe Plant]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Quint Stage]]<br>[[Blaze Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | ||
|OffAppear= [[Mega Man 3]]<br>[[Mega Man III]] | |OffAppear= [[Mega Man 3]]<br>[[Mega Man III]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Midboss)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Midboss)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss) | ||
| − | + | |appear2= | |
| − | |appear2= | + | |sprite=[[File:BigSnakey.png]] |
| − | |sprite= [[File:BigSnakey.png]] | ||
}} | }} | ||
'''Big Snakey''' is a midboss from ''[[Mega Man 3]]''. It is a large snake robot made of several segments. | '''Big Snakey''' is a midboss from ''[[Mega Man 3]]''. It is a large snake robot made of several segments. | ||
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{{Damagetable1 | {{Damagetable1 | ||
|buster=1/1/3<br>1/1/3 | |buster=1/1/3<br>1/1/3 | ||
| − | |metal=2<br> | + | |metal=2<br>3 |
|gemini=2<br>1 | |gemini=2<br>1 | ||
|solar=2<br>2 | |solar=2<br>2 | ||
| Line 51: | Line 51: | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel=2<br> | + | |wheel=2<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
| Line 65: | Line 65: | ||
|thunder=2 | |thunder=2 | ||
|magnetic=2 | |magnetic=2 | ||
| − | |ice= | + | |ice=3 |
|break=2 | |break=2 | ||
|notes=}} | |notes=}} | ||
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{{Damagetable48H | {{Damagetable48H | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |flame= | + | |flame=4 |
|rain=2 | |rain=2 | ||
|spark=0 | |spark=0 | ||
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*[[Petit Snakey]] | *[[Petit Snakey]] | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML1)]][[Category:Mega Man 3 Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Nature Enemies]] |
Revision as of 01:05, 23 September 2018
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Big Snakey is a midboss from Mega Man 3. It is a large snake robot made of several segments.
Big Snakey was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Chroma Key, Wily Combo, and Maze of Death. In Make a Good Mega Man Level 2, it appears in the entries Gigavolt Man, Something Original, and Jungle Base, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Chroma Key?" and "Serpent's Curse". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.
Contents
Behavior
Big Snakey will wait briefly, then fire three large projectiles before waiting again.
Creation code can be used to modify how many vertical segments Big Snakey is made of (3 by default), and horizontal segments can be placed that move up and down during the Big Snakey battle, stopping when the Big Snakey is defeated.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
2 1 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/99 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
