Difference between revisions of "Biree"

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|altname=  
 
|altname=  
 
|designer=  
 
|designer=  
|programmer=  
+
|programmer=Unconfirmed
 
|artist=
 
|artist=
|hp = 1
+
|hp=1
 
|at=6 (contact)
 
|at=6 (contact)
|weak=[[Slash Claw]]
+
|weak=[[Slash Claw]]{{2}}<br>[[Black Hole Bomb]]{{1R}}<br>[[Break Dash]]{{3}}<br>N/A{{48H}}<br>[[Sakugarne]]{{Megamix}}
|location=[[Chomp Man (stage)|Chomp Man]]<br>[[Poorly Named Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[Force Man (stage)|Force Man]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Poorly Named Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[Force Man (stage)|Force Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]]
 
|OffAppear=[[Mega Man 4]]
 
|OffAppear=[[Mega Man 4]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)
 
|appear2=  
 
|appear2=  
 
|sprite=[[File:Biree.png]]
 
|sprite=[[File:Biree.png]]
 
}}
 
}}
'''Biree''' is an enemy from ''Mega Man 4''. It is a small orb robot that constantly emits electricity.
+
'''Biree''' is an enemy from ''[[Mega Man 4]]''. It is a small orb robot that constantly emits electricity.
  
Biree was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Poorly Named Level]], [[Cossack's Other Citadel]], [[Spiky Situation]], and [[Force Man (stage)|Force Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] level [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Citadel Attic", "Stormy Ascent", and "The Pit Stage Nobody Asked For".
+
Biree was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Poorly Named Level]], [[Cossack's Other Citadel]], [[Spiky Situation]], and [[Force Man (stage)|Force Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Citadel Attic", "Stormy Ascent", and "The Pit Stage Nobody Asked For", and in [[Null and Void]].
 +
 
 +
While Birees weren't present in the original ''[[Make a Good Mega Man Level]]'', they made an appearance in ''[[Make a Good Mega Man Level Remastered]]'', where they were used in the revamped Wily stage [[Be the Bigger Person]].
  
 
==Behavior==
 
==Behavior==
Birees crawl along surfaces at high speeds, including walls and ceilings.
+
Birees crawl along surfaces at high speeds, including walls and ceilings. If they happen to lack a surface to crawl along, they will immediately self-destruct. Though they lack direct attacks, if [[Mega Man]] touches one he receives considerable damage. They are immune to the majority of weapons, often only being damaged by one weapon per game.
 +
 
 +
Birees have two creation code variables:
 +
* sp - Determines the speed at which a Biree travels at.
 +
* dir - Determines the direction a Biree travels in. If unchanged, the direction will be randomized each time the Biree is spawned.
  
 
==Damage Table==
 
==Damage Table==
===''MaGMML2''===
+
===Make a Good Mega Man Level{{Megamix}}===
 +
{{Damagetable1
 +
|buster=0/0/0
 +
|metal=0
 +
|gemini=0
 +
|solar=0
 +
|top=0
 +
|wool=0
 +
|black=4
 +
|phar=0/0
 +
|magic=0
 +
|notes=
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=0/0/0
 +
|metal=0
 +
|gemini=0
 +
|solar=0
 +
|top=0
 +
|wool=0
 +
|black=4
 +
|phar=0/0
 +
|magic=0
 +
|orb=0
 +
|notes=
 +
}}
 +
 
 +
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
| buster = 0/0/0
+
|buster=0/0/0
| hornet = 0
+
|hornet=0
| jewel = 0
+
|jewel=4
| grab = 0
+
|grab=0
| triple = 0
+
|triple=0
| slash = 1
+
|flash=Y
| wheel = 0
+
|slash=1
| sakugarne = 0
+
|wheel=0
| wire = 0
+
|sakugarne=0
| arrow = 0
+
|wire=0
| flash = Y
+
|arrow=0
| notes =  
+
|notes=
 +
}}
 +
 
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=0/0/0
 +
|spark=0
 +
|laser=0
 +
|water=0
 +
|tornado=0
 +
|thunder=0
 +
|magnetic=0
 +
|ice=0
 +
|break=4
 +
|notes=
 +
}}
 +
 
 +
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable24HM
 +
|buster=0/0/0
 +
|super=0/0
 +
|chill=0/0
 +
|pakkajoe=0
 +
|notes=
 +
}}
 +
 
 +
===Make a Good 48 Hour Mega Man Level===
 +
{{Damagetable48H
 +
|buster=0/0/0
 +
|flame=0
 +
|rain=0
 +
|spark=0*
 +
|snake=0
 +
|tengu=0/0/0
 +
|water=0
 +
|concrete=0
 +
|homing=0
 +
|notes=*Does not stun Biree.
 +
}}
 +
 
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=0/0/0
 +
|time=Y
 +
|stone=0
 +
|plant=0
 +
|block=0
 +
|ice=0
 +
|notes=
 
}}
 
}}
  

Revision as of 20:35, 8 October 2019

Biree
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 6 (contact)
Weakness(es): Slash Claw2
Black Hole Bomb1R
Break Dash3
N/A48H
SakugarneMegamix Only
Location(s): MaGMML2:
Chomp Man
Poorly Named Level
Cossack's Other Citadel
Spiky Situation
Force Man
Reality Core
The Pit of Pits
Null and Void
MaGMML1R:
Be the Bigger Person
Misc. Information
Script: ビリー
Romaji: Birī
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 4
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML1R (Enemy)
Biree.png

Biree is an enemy from Mega Man 4. It is a small orb robot that constantly emits electricity.

Biree was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Poorly Named Level, Cossack's Other Citadel, Spiky Situation, and Force Man, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Citadel Attic", "Stormy Ascent", and "The Pit Stage Nobody Asked For", and in Null and Void.

While Birees weren't present in the original Make a Good Mega Man Level, they made an appearance in Make a Good Mega Man Level Remastered, where they were used in the revamped Wily stage Be the Bigger Person.

Behavior

Birees crawl along surfaces at high speeds, including walls and ceilings. If they happen to lack a surface to crawl along, they will immediately self-destruct. Though they lack direct attacks, if Mega Man touches one he receives considerable damage. They are immune to the majority of weapons, often only being damaged by one weapon per game.

Birees have two creation code variables:

  • sp - Determines the speed at which a Biree travels at.
  • dir - Determines the direction a Biree travels in. If unchanged, the direction will be randomized each time the Biree is spawned.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
0/0/0 0 0 0 0 0 4 0/0 0
Other Notes


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
0/0/0 0 0 0 0 0 4 0/0 0 0
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
0/0/0 0 4 0 0 Y 1 0 0 0 0
Other Notes


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
0/0/0 0 0 0 0 0 0 0 4
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
0/0/0 0/0 0/0 0
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
0/0/0 0 0 0* 0 0/0/0 0 0 0
Other Notes *Does not stun Biree.


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
0/0/0 Y 0 0 0 0
Other Notes


Related Enemies