Difference between revisions of "Lightning Lord"
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|hp=3 | |hp=3 | ||
|at=4 (contact)<br>2 (lightning bolt) | |at=4 (contact)<br>2 (lightning bolt) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H | + | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Concrete Shot]]{{48H}}<br>[[Grab Buster]], [[Wire Adaptor]], [[Block Dropper]]{{Megamix}} |
|category=Flying, Semi Bulky | |category=Flying, Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Abyss Balcony]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | + | |location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Abyss Balcony]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]] |
| − | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man II]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:LightningLord.png]] | |sprite=[[File:LightningLord.png]] | ||
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'''Lightning Lord''' is an enemy from ''[[Mega Man 2]]''. It is a lightning-throwing robot without legs, usually riding on a [[Cloud Platform (MM2)|Cloud Platform]] to move. | '''Lightning Lord''' is an enemy from ''[[Mega Man 2]]''. It is a lightning-throwing robot without legs, usually riding on a [[Cloud Platform (MM2)|Cloud Platform]] to move. | ||
| − | Lightning Lord was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared the entry [[A Mega Man for All Seasons]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Clouded Judgement". | + | Lightning Lord was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared the entry [[A Mega Man for All Seasons]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Clouded Judgement". It reappeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Abyss Balcony]] and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]]. Despite not being in the original ''[[Make a Good Mega Man Level]]'''s devkit, it also appeared in the redesigned Wily stage [[Be the Bigger Person]]. |
| − | |||
| − | It reappeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Abyss Balcony]] and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]]. | ||
==Behavior== | ==Behavior== | ||
| − | Lightning Lord will remain idle (or move alongside its Cloud Platform), periodically throwing lightning bolts in arcs. | + | Lightning Lord will remain idle (or move alongside its Cloud Platform if it has one), periodically throwing lightning bolts in arcs. |
Creation code can be used to decide whether or not a Lightning Lord will connect itself to the nearest Cloud Platform (default is false). | Creation code can be used to decide whether or not a Lightning Lord will connect itself to the nearest Cloud Platform (default is false). | ||
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|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=3 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 58: | Line 73: | ||
|wire=1<br>6 | |wire=1<br>6 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 70: | Line 87: | ||
|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level=== | ===Make a Good 24 Hour Mega Man Level=== | ||
{{Damagetable24H | {{Damagetable24H | ||
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|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|pakkajoe=1<br>99 | |pakkajoe=1<br>99 | ||
| − | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.}} | + | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine. |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 101: | Line 122: | ||
|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=4 | |block=4 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]] | ||
Revision as of 22:25, 22 October 2019
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- "Electric enemy, he will stay in place and will throw lightning bolts at the player."
- ―Note in Lightning Lord's code, Megamix Engine
Lightning Lord is an enemy from Mega Man 2. It is a lightning-throwing robot without legs, usually riding on a Cloud Platform to move.
Lightning Lord was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared the entry A Mega Man for All Seasons and the Pit of Pits sub-level "Clouded Judgement". It reappeared in the Make a Good 24 Hour Mega Man Level Wily stage Abyss Balcony and the Make a Good Mega Man Level 3 Judge Application Level Gate 303. Despite not being in the original Make a Good Mega Man Level's devkit, it also appeared in the redesigned Wily stage Be the Bigger Person.
Contents
Behavior
Lightning Lord will remain idle (or move alongside its Cloud Platform if it has one), periodically throwing lightning bolts in arcs.
Creation code can be used to decide whether or not a Lightning Lord will connect itself to the nearest Cloud Platform (default is false).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 2 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 5 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||