Difference between revisions of "Neapolitan Man"
From Make a Good Mega Man Level Contest
m (→Damage Table: Template add.) |
Spin Attaxx (talk | contribs) |
||
| Line 5: | Line 5: | ||
|image= [[File:MaGMML2-NeapolitanManArt.png|250px|Artwork by TEHTACOMAN12321]] | |image= [[File:MaGMML2-NeapolitanManArt.png|250px|Artwork by TEHTACOMAN12321]] | ||
|caption= Artwork by '''TEHTACOMAN12321''' | |caption= Artwork by '''TEHTACOMAN12321''' | ||
| − | |script= | + | |script=ネアポリタンマン |
| − | |romaji = | + | |romaji=Neaporitanman |
|number= | |number= | ||
| − | |designer= | + | |designer=[[Mick Galbani]] |
| − | |programmer= | + | |programmer=[[NaOH]], [[Mick Galbani]] |
| + | |artist=[[Mick Galbani]] | ||
|gender= Male | |gender= Male | ||
| − | |eyecolor = Green | + | |eyecolor=Green |
| − | |at= | + | |at=4 (contact)<br>2 (ice cream clump)<br>3 (ice spikes)<br>4 (Neapolitan Bomb)<br>2 (Neapolitan Bomb shrapnel) |
| − | |weapon= [[Neapolitan Bomb]] | + | |weapon=[[Neapolitan Bomb]] |
| − | |hp= 56 | + | |hp=56 |
|attack= | |attack= | ||
| − | |type = Freeze | + | |type=Freeze |
|weak=[[Grab Buster]] | |weak=[[Grab Buster]] | ||
|affiliations= | |affiliations= | ||
|stage=[[Neapolitan Man (stage)]] | |stage=[[Neapolitan Man (stage)]] | ||
|location= | |location= | ||
| − | |occupation= | + | |occupation=Ice Cream Truck Driving Robot |
|OffAppear= | |OffAppear= | ||
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss) | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss) | ||
| Line 27: | Line 28: | ||
|sprite= {{MirrorDiv |mirror=[[File:MaGMML2RNeapolitanManSprite.png]]}} | |sprite= {{MirrorDiv |mirror=[[File:MaGMML2RNeapolitanManSprite.png]]}} | ||
}} | }} | ||
| + | '''Neapolitan Man''' is a Robot Master in ''[[Make a Good Mega Man Level 2]]'', who appears in [[Neapolitan Man (stage)|his namesake stage]]. | ||
| − | + | In the Wily stage [[Reality Core]], he is fused with [[Quarantine Woman]] to create [[Chimerabot 3]]. | |
| − | |||
| − | |||
==Battle== | ==Battle== | ||
| − | Neapolitan Man starts the battle by shooting | + | Neapolitan Man starts the battle by shooting three clumps of ice cream. He then follows a fixed pattern: |
*Jump to the other side of the room. | *Jump to the other side of the room. | ||
| − | *Shoot | + | *Shoot three clumps of ice cream. |
| − | *Jump up, latch onto the wall, and dash to the other side of the room while creating projectiles that drop down shortly after appearing. | + | *Jump up, latch onto the wall, and dash to the other side of the room while creating spiked projectiles that drop down shortly after appearing. While dashing, Neapolitan Man deflects non-piercing weapons. |
| − | *Shoot | + | *Shoot three clumps of ice cream. |
| − | *Latch onto the wall and shoot | + | *Latch onto the wall and shoot three [[Neapolitan Bomb]]s that split into smaller projectiles. Chocolate (brown) ice cream splits into four projectiles in cardinal directions, vanilla (white) ice cream splits into four projectiles in diagonal directions, and strawberry (pink) ice cream splits into eight projectiles that self-destruct after a short distance. |
| − | After Neapolitan Man | + | |
| − | *Shoot | + | After Neapolitan Man's first healthbar is drained, the pink blocks at the sides of the room collapse. His pattern then changes: |
| − | *Shoot | + | *Shoot three clumps of ice cream. |
| + | *Shoot three Neapolitan Bombs into the air that split into smaller projectiles. The pattern for recognizing how the ice cream splits in his first phase still applies. | ||
*Jump to the other side of the room. | *Jump to the other side of the room. | ||
| − | *Shoot | + | *Shoot three clumps of ice cream. |
*Jump to the other side of the room. | *Jump to the other side of the room. | ||
| − | *Jump straight up and dash to the other side of the room while creating projectiles that home in on [[Mega Man]] shortly after appearing. | + | *Jump straight up and dash to the other side of the room while creating spiked projectiles that home in on [[Mega Man]] shortly after appearing. Like his first phase, the dash guards him from non-piercing weapons. |
==Damage Table== | ==Damage Table== | ||
| Line 54: | Line 55: | ||
| grab = 5 | | grab = 5 | ||
| triple = 1 | | triple = 1 | ||
| + | | flash = N | ||
| slash = 1 | | slash = 1 | ||
| wheel = 3 | | wheel = 3 | ||
| Line 59: | Line 61: | ||
| wire = 1 | | wire = 1 | ||
| arrow = 1 | | arrow = 1 | ||
| − | |||
| notes = | | notes = | ||
}} | }} | ||
| + | |||
| + | ==Trivia== | ||
| + | * Unlike most ''Make a Good Mega Man Level 2'' Robot Masters, Neapolitan Man wasn't created for the contest, but rather designed by Mick Galbani years prior. | ||
| + | * Because [[Alternate Weapons|Alter Weapons]] in ''Make a Good Mega Man Level 2'' share damage values with the default weapon set, poor Neapolitan Man ends up being weak to his own weapon (a similar situation occurs with [[Haunt Man]] and [[Force Man]]). | ||
{{MaGMML2 Entry Bosses}} | {{MaGMML2 Entry Bosses}} | ||
{{MaGMML2 Tier 10}} | {{MaGMML2 Tier 10}} | ||
| − | [[Category:Bosses]] [[Category: Robot Masters]] | + | [[Category:Bosses]] [[Category:Robot Masters]] |
Revision as of 20:33, 21 December 2019
| Neapolitan Man | |||||||||||||||||||||||||||||||||||||||||||
| Artwork by TEHTACOMAN12321 | |||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||
Neapolitan Man is a Robot Master in Make a Good Mega Man Level 2, who appears in his namesake stage.
In the Wily stage Reality Core, he is fused with Quarantine Woman to create Chimerabot 3.
Battle
Neapolitan Man starts the battle by shooting three clumps of ice cream. He then follows a fixed pattern:
- Jump to the other side of the room.
- Shoot three clumps of ice cream.
- Jump up, latch onto the wall, and dash to the other side of the room while creating spiked projectiles that drop down shortly after appearing. While dashing, Neapolitan Man deflects non-piercing weapons.
- Shoot three clumps of ice cream.
- Latch onto the wall and shoot three Neapolitan Bombs that split into smaller projectiles. Chocolate (brown) ice cream splits into four projectiles in cardinal directions, vanilla (white) ice cream splits into four projectiles in diagonal directions, and strawberry (pink) ice cream splits into eight projectiles that self-destruct after a short distance.
After Neapolitan Man's first healthbar is drained, the pink blocks at the sides of the room collapse. His pattern then changes:
- Shoot three clumps of ice cream.
- Shoot three Neapolitan Bombs into the air that split into smaller projectiles. The pattern for recognizing how the ice cream splits in his first phase still applies.
- Jump to the other side of the room.
- Shoot three clumps of ice cream.
- Jump to the other side of the room.
- Jump straight up and dash to the other side of the room while creating spiked projectiles that home in on Mega Man shortly after appearing. Like his first phase, the dash guards him from non-piercing weapons.
Damage Table
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 5 | 1 | N | 1 | 3 | 3 | 1 | 1 |
| Other Notes | ||||||||||
Trivia
- Unlike most Make a Good Mega Man Level 2 Robot Masters, Neapolitan Man wasn't created for the contest, but rather designed by Mick Galbani years prior.
- Because Alter Weapons in Make a Good Mega Man Level 2 share damage values with the default weapon set, poor Neapolitan Man ends up being weak to his own weapon (a similar situation occurs with Haunt Man and Force Man).
| Make a Good Mega Man Level 2 - Entry Bosses | |
|---|---|
| Original Robot Masters | |
| Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
| Edited Robot Masters | |
| Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man | |
| End-Stage Bosses | |
| 8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid | |
| Other Bosses and Mid-bosses | |
| Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly | |
| Make a Good Mega Man Level 2 - Tier 10 | |
|---|---|
| Entry Stages | |
| Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
| List of Bosses | |
| Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
| Extra Bosses | |
| The Moon • Birdo • Glass Man | |