Difference between revisions of "Neapolitan Man"

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m (Damage Table: Template add.)
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|image= [[File:MaGMML2-NeapolitanManArt.png|250px|Artwork by TEHTACOMAN12321]]
 
|image= [[File:MaGMML2-NeapolitanManArt.png|250px|Artwork by TEHTACOMAN12321]]
 
|caption= Artwork by '''TEHTACOMAN12321'''
 
|caption= Artwork by '''TEHTACOMAN12321'''
|script=  
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|script=ネアポリタンマン
|romaji =  
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|romaji=Neaporitanman
 
|number=  
 
|number=  
|designer=The pineapple lord who dominates and looms over us:<br>[[Mick Galbani]]
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|designer=[[Mick Galbani]]
|programmer=
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|programmer=[[NaOH]], [[Mick Galbani]]
 +
|artist=[[Mick Galbani]]
 
|gender= Male
 
|gender= Male
|eyecolor = Green
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|eyecolor=Green
|at=
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|at=4 (contact)<br>2 (ice cream clump)<br>3 (ice spikes)<br>4 (Neapolitan Bomb)<br>2 (Neapolitan Bomb shrapnel)
|weapon= [[Neapolitan Bomb]]
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|weapon=[[Neapolitan Bomb]]
|hp= 56
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|hp=56
 
|attack=
 
|attack=
|type = Freeze
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|type=Freeze
 
|weak=[[Grab Buster]]
 
|weak=[[Grab Buster]]
 
|affiliations=
 
|affiliations=
 
|stage=[[Neapolitan Man (stage)]]
 
|stage=[[Neapolitan Man (stage)]]
 
|location=
 
|location=
|occupation=  
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|occupation=Ice Cream Truck Driving Robot
 
|OffAppear=  
 
|OffAppear=  
 
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)
 
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)
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|sprite= {{MirrorDiv |mirror=[[File:MaGMML2RNeapolitanManSprite.png]]}}
 
|sprite= {{MirrorDiv |mirror=[[File:MaGMML2RNeapolitanManSprite.png]]}}
 
}}
 
}}
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'''Neapolitan Man''' is a Robot Master in ''[[Make a Good Mega Man Level 2]]'', who appears in [[Neapolitan Man (stage)|his namesake stage]].
  
Neapolitan Man is a boss in [[Make a Good Mega Man Level 2]] who appears in [[Neapolitan Man (stage)|his namesake stage]].
+
In the Wily stage [[Reality Core]], he is fused with [[Quarantine Woman]] to create [[Chimerabot 3]].
 
 
He reappears in the [[Reality Core]], fused with [[Quarantine Woman]] to create [[Chimerabot 3]].
 
  
 
==Battle==
 
==Battle==
Neapolitan Man starts the battle by shooting 3 clumps of ice cream. He then follows a fixed pattern:
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Neapolitan Man starts the battle by shooting three clumps of ice cream. He then follows a fixed pattern:
 
*Jump to the other side of the room.
 
*Jump to the other side of the room.
*Shoot 3 clumps of ice cream.
+
*Shoot three clumps of ice cream.
*Jump up, latch onto the wall, and dash to the other side of the room while creating projectiles that drop down shortly after appearing.
+
*Jump up, latch onto the wall, and dash to the other side of the room while creating spiked projectiles that drop down shortly after appearing. While dashing, Neapolitan Man deflects non-piercing weapons.
*Shoot 3 clumps of ice cream.
+
*Shoot three clumps of ice cream.
*Latch onto the wall and shoot 3 balls of ice cream that split into smaller projectiles. Chocolate (brown) ice cream splits into 4 projectiles in cardinal directions, vanilla (white) ice cream splits into 4 projectiles in diagonal directions, and strawberry (pink) ice cream splits into 8 projectiles.
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*Latch onto the wall and shoot three [[Neapolitan Bomb]]s that split into smaller projectiles. Chocolate (brown) ice cream splits into four projectiles in cardinal directions, vanilla (white) ice cream splits into four projectiles in diagonal directions, and strawberry (pink) ice cream splits into eight projectiles that self-destruct after a short distance.
After Neapolitan Man loses half of his health, the pink blocks at the sides of the room collapse. His pattern then changes:
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*Shoot 3 clumps of ice cream.
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After Neapolitan Man's first healthbar is drained, the pink blocks at the sides of the room collapse. His pattern then changes:
*Shoot 3 balls of ice cream into the air that split into smaller projectiles. The pattern for recognizing how the ice cream splits in phase 1 still applies.
+
*Shoot three clumps of ice cream.
 +
*Shoot three Neapolitan Bombs into the air that split into smaller projectiles. The pattern for recognizing how the ice cream splits in his first phase still applies.
 
*Jump to the other side of the room.
 
*Jump to the other side of the room.
*Shoot 3 clumps of ice cream.
+
*Shoot three clumps of ice cream.
 
*Jump to the other side of the room.
 
*Jump to the other side of the room.
*Jump straight up and dash to the other side of the room while creating projectiles that home in on [[Mega Man]] shortly after appearing.
+
*Jump straight up and dash to the other side of the room while creating spiked projectiles that home in on [[Mega Man]] shortly after appearing. Like his first phase, the dash guards him from non-piercing weapons.
  
 
==Damage Table==
 
==Damage Table==
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| grab = 5
 
| grab = 5
 
| triple = 1
 
| triple = 1
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| flash = N
 
| slash = 1
 
| slash = 1
 
| wheel = 3
 
| wheel = 3
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| wire = 1
 
| wire = 1
 
| arrow = 1
 
| arrow = 1
| flash = N
 
 
| notes =  
 
| notes =  
 
}}
 
}}
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 +
==Trivia==
 +
* Unlike most ''Make a Good Mega Man Level 2'' Robot Masters, Neapolitan Man wasn't created for the contest, but rather designed by Mick Galbani years prior.
 +
* Because [[Alternate Weapons|Alter Weapons]] in ''Make a Good Mega Man Level 2'' share damage values with the default weapon set, poor Neapolitan Man ends up being weak to his own weapon (a similar situation occurs with [[Haunt Man]] and [[Force Man]]).
  
 
{{MaGMML2 Entry Bosses}}
 
{{MaGMML2 Entry Bosses}}
 
{{MaGMML2 Tier 10}}
 
{{MaGMML2 Tier 10}}
[[Category:Bosses]] [[Category: Robot Masters]]
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[[Category:Bosses]] [[Category:Robot Masters]]

Revision as of 20:33, 21 December 2019

Neapomug.png
Neapomug.png
Neapolitan Man
Artwork by TEHTACOMAN12321
Artwork by TEHTACOMAN12321
Information
In-Game Information
HP: 56
Attack Damage: 4 (contact)
2 (ice cream clump)
3 (ice spikes)
4 (Neapolitan Bomb)
2 (Neapolitan Bomb shrapnel)
Weapon: Neapolitan Bomb
Weakness(es): Grab Buster
Type: Freeze
Occupation: Ice Cream Truck Driving Robot
Main Stage: Neapolitan Man (stage)
Misc. Information
Script: ネアポリタンマン
Romaji: Neaporitanman
Designer(s): Mick Galbani
Programmer(s): NaOH, Mick Galbani
Artist(s): Mick Galbani
Gender: Male
Eye Color: Green
Series Information
MaGMML Game Appearances: MaGMML2 (Boss)
MaGMML2RNeapolitanManSprite.png

Neapolitan Man is a Robot Master in Make a Good Mega Man Level 2, who appears in his namesake stage.

In the Wily stage Reality Core, he is fused with Quarantine Woman to create Chimerabot 3.

Battle

Neapolitan Man starts the battle by shooting three clumps of ice cream. He then follows a fixed pattern:

  • Jump to the other side of the room.
  • Shoot three clumps of ice cream.
  • Jump up, latch onto the wall, and dash to the other side of the room while creating spiked projectiles that drop down shortly after appearing. While dashing, Neapolitan Man deflects non-piercing weapons.
  • Shoot three clumps of ice cream.
  • Latch onto the wall and shoot three Neapolitan Bombs that split into smaller projectiles. Chocolate (brown) ice cream splits into four projectiles in cardinal directions, vanilla (white) ice cream splits into four projectiles in diagonal directions, and strawberry (pink) ice cream splits into eight projectiles that self-destruct after a short distance.

After Neapolitan Man's first healthbar is drained, the pink blocks at the sides of the room collapse. His pattern then changes:

  • Shoot three clumps of ice cream.
  • Shoot three Neapolitan Bombs into the air that split into smaller projectiles. The pattern for recognizing how the ice cream splits in his first phase still applies.
  • Jump to the other side of the room.
  • Shoot three clumps of ice cream.
  • Jump to the other side of the room.
  • Jump straight up and dash to the other side of the room while creating spiked projectiles that home in on Mega Man shortly after appearing. Like his first phase, the dash guards him from non-piercing weapons.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 1 5 1 N 1 3 3 1 1
Other Notes


Trivia

  • Unlike most Make a Good Mega Man Level 2 Robot Masters, Neapolitan Man wasn't created for the contest, but rather designed by Mick Galbani years prior.
  • Because Alter Weapons in Make a Good Mega Man Level 2 share damage values with the default weapon set, poor Neapolitan Man ends up being weak to his own weapon (a similar situation occurs with Haunt Man and Force Man).
Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter ManBoil ManBond ManChomp ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Edited Robot Masters
Boundin' Crash ManColor ManFinal ToadGangly Crash ManGroovity ManGuts Man DuoKomuso Man?Napalm ManPharaoh Man's RevengeRomhack Top Man
End-Stage Bosses
8 Centipeder TowerAlienBoss WhopperBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XKelbesqueKichonaThe Kid
Other Bosses and Mid-bosses
Air CapsuleAir DevilAvoidance CherryBig Fire TellyDennisDisco BallGiant MetallGreen Hot DogHall MasterJoe Man RJoe MobMixerlydiaMush KingRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch Man & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man