Difference between revisions of "Biree"
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=0/0/0 | + | |buster=0/0/0<br>0/0/0 |
| − | |hornet=0 | + | |hornet=0<br>0 |
| − | |jewel=4 | + | |jewel=4<br>0 |
| − | |grab=0 | + | |grab=0<br>0 |
| − | |triple=0 | + | |triple=0<br>0 |
| − | |flash=Y | + | |flash=Y<br>Y |
| − | |slash=1 | + | |slash=1<br>0 |
| − | |wheel=0 | + | |wheel=0<br>0 |
| − | |sakugarne=0 | + | |sakugarne=0<br>4 |
| − | |wire=0 | + | |wire=0<br>0 |
| − | |arrow=0 | + | |arrow=0<br>0 |
| − | |notes= | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine<br>*Does not target Biree. |
}} | }} | ||
| Line 81: | Line 81: | ||
{{Damagetable3 | {{Damagetable3 | ||
|buster=0/0/0 | |buster=0/0/0 | ||
| − | |spark=0 | + | |spark=0* |
|laser=0 | |laser=0 | ||
|water=0 | |water=0 | ||
| Line 89: | Line 89: | ||
|ice=0 | |ice=0 | ||
|break=4 | |break=4 | ||
| − | |notes= | + | |notes=*Does not target Biree. |
}} | }} | ||
| Line 111: | Line 111: | ||
|water=0 | |water=0 | ||
|concrete=0 | |concrete=0 | ||
| − | |homing= | + | |homing=0† |
| − | |notes=*Does not stun Biree. | + | |notes=*Does not stun Biree.<br>†Does not target Biree. |
}} | }} | ||
Revision as of 21:56, 10 October 2019
| Biree | |||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||
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Biree is an enemy from Mega Man 4. It is a small orb robot that constantly emits electricity.
Biree was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Poorly Named Level, Cossack's Other Citadel, Spiky Situation, and Force Man, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Citadel Attic", "Stormy Ascent", and "The Pit Stage Nobody Asked For", and in Null and Void.
While Birees weren't present in the original Make a Good Mega Man Level, they made an appearance in Make a Good Mega Man Level Remastered, where they were used in the revamped Wily stage Be the Bigger Person.
Contents
Behavior
Birees crawl along surfaces at high speeds, including walls and ceilings. If they happen to lack a surface to crawl along, they will immediately self-destruct. Though they lack direct attacks, if Mega Man touches one he receives considerable damage. They are immune to the majority of weapons, often only being damaged by one weapon per game.
Birees have two creation code variables:
- sp - Determines the speed at which a Biree travels at.
- dir - Determines the direction a Biree travels in. If unchanged, the direction will be randomized each time the Biree is spawned.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 0/0/0 | 0 | 0 | 0 | 0 | 0 | 4 | 0/0 | 0 |
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Make a Good Mega Man Level Remastered
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| 0/0/0 | 0 | 0 | 0 | 0 | 1 | 3 | 0/0 | 0 | 0 |
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Make a Good Mega Man Level 2
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| 0/0/0 0/0/0 |
0 0 |
4 0 |
0 0 |
0 0 |
Y Y |
1 0 |
0 0 |
0 4 |
0 0 |
0 0 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine *Does not target Biree. | |||||||||
Make a Good Mega Man Level 3
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| 0/0/0 | 0* | 0 | 0 | 0 | 0 | 0 | 0 | 4 | ||||||||||||
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| Other Notes | *Does not target Biree. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 0/0/0 | 0/0 | 0/0 | 0 |
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Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 0 | 0* | 0 | 0/0/0 | 0 | 0 | 0† | ||
| Other Notes | *Does not stun Biree. †Does not target Biree. | |||||||||
Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
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