Difference between revisions of "Yambow"
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| Line 12: | Line 12: | ||
|hp=3 | |hp=3 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Gemini Laser]], [[Top Spin]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[ | + | |weak=[[Gemini Laser]], [[Top Spin]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]] [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Flying, Nature | |category=Flying, Nature | ||
| − | |location='''MaGMML:'''<br>[[Level]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Ruined Lab]]<br>[[Donut Observation Center]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Level]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Ruined Lab]]<br>[[Donut Observation Center]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Yambow.png]] | |sprite=[[File:Yambow.png]] | ||
| Line 44: | Line 44: | ||
|magic=3<br>2 | |magic=3<br>2 | ||
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=3 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
}} | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | |hornet=2 | + | |hornet=2<br>2 |
| − | |jewel=1 | + | |jewel=1<br>1 |
| − | |grab=1 | + | |grab=1<br>1 |
| − | |triple=1 | + | |triple=1<br>1 |
| − | |flash=Y | + | |flash=Y<br>Y |
| − | |slash=1 | + | |slash=1<br>1 |
| − | |wheel=3 | + | |wheel=2<br>3 |
| − | |sakugarne=4 | + | |sakugarne=4<br>4 |
| − | |wire=6 | + | |wire=1<br>6 |
| − | |arrow=2 | + | |arrow=2<br>2 |
| − | |notes= | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
}} | }} | ||
Revision as of 19:40, 26 October 2019
| Yambow | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Yambow is an enemy from Mega Man 3. It is a crop protection robot, one more popular than Mechakkero as it doesn't accidentally flatten crops when deterring pests.
Yambow was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Level. It is also one of the enemies created by the Ghost of Mega Man 3.
Yambow returned in Make a Good Mega Man Level 2, and appeared in the entries A Mega Man for All Seasons, Ruined Lab, and Donut Observation Center. It also appeared in the Tier X stage Swiss Hotel, the Pit of Pits sublevels "Night Way" and "Tower Climbing", and in Null and Void.
Contents
Behavior
When Mega Man gets close enough to a Yambow's spawn point, it will fly down from the top of the screen, then fly to the opposite side. After a pause, it will dive down to Mega Man's height, and after another pause it flies straight ahead in an attempt to crash into him. However, they can be lured into flying over him should he jump while they're descending.
By default, Yambows are red, but by setting "col = 1" in a Yambow's creation code, it will turn blue.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
3 3 |
2 2 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||