Difference between revisions of "Foojeen"

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|hp=3
 
|hp=3
 
|at=7 (contact)<br>3 (garbage)
 
|at=7 (contact)<br>3 (garbage)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]] [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Wheel Cutter]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]]{{Megamix}}
 
|category=Grounded, Rocky
 
|category=Grounded, Rocky
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[The Dampening]]<br>[[Volcanic Furnace]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
+
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[The Dampening]]<br>[[Volcanic Furnace]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Foojeen.png]]
 
|sprite=[[File:Foojeen.png]]
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'''Foojeen''' is an enemy from ''[[Mega Man 5]]''. It is a cleaning robot that attacks with garbage.
 
'''Foojeen''' is an enemy from ''[[Mega Man 5]]''. It is a cleaning robot that attacks with garbage.
  
Foojeen was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[The Dampening]], and [[Volcanic Furnace]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Lyrickrolled" and "Once More, With Ceiling", and in [[Null and Void (MaGMML2)|Null and Void]].
+
Foojeen was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[The Dampening]], and [[Volcanic Furnace]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Lyrickrolled" and "Once More, With Ceiling", and in [[Null and Void (MaGMML2)|Null and Void]]. It reappeared in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it was used in [[Stormy Spire]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
|wheel=2<br>3
+
|wheel=3<br>3
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|wire=1<br>3
 
|wire=1<br>3
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=2
 +
|flameburst=2
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=2
 +
|icedrive=3
 +
|zapbuster=2
 +
|zapsaber=4
 +
|zapburst=3
 +
|zapdrive=4
 +
|psybuster=3
 +
|psysaber=3*
 +
|psyburst=4
 +
|psydrive=3
 +
|notes=*Reflected shots do 4 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 12:44, 18 May 2021

Foojeen
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 7 (contact)
3 (garbage)
Weakness(es): Wheel Cutter2
Tornado Blow, Thunder Beam, Break Dash3
Search Snake, Concrete Shot48H
Zap Chip (Z-Saber, Blank Drive), Psycho Chip (Z-Burst)EZ
Top Spin, Black Hole Bomb, Plant BarrierMegamix Only
Category: Grounded, Rocky
Location(s): MaGMML2:
Airflow Hubble
The Dampening
Volcanic Furnace
Reality Core
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Stormy Spire
Misc. Information
Script: フージーン
Romaji: Fūjīn
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Foojeen.png

Foojeen is an enemy from Mega Man 5. It is a cleaning robot that attacks with garbage.

Foojeen was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, The Dampening, and Volcanic Furnace, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Lyrickrolled" and "Once More, With Ceiling", and in Null and Void. It reappeared in Make a Good Mega Man Level: Episode Zero, where it was used in Stormy Spire.

Behavior

Foojeens will move forward, only turning around when they hit a wall. While moving, they will constantly fire garbage upwards in spreads of three.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
3
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 2 2 2
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 3 3* 4 3
Other Notes *Reflected shots do 4 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes