Difference between revisions of "Nobita"
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| Line 12: | Line 12: | ||
|hp=4 | |hp=4 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak= | + | |weak=[[Gemini Laser]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Grab Buster]], [[Wheel Cutter]]{{24H}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Grounded, Semi Bulky | |category=Grounded, Semi Bulky | ||
|location='''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Rad Gravity]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[Mario Land]]<br>[[Hardcore Parkour]]<br>[[Star Road]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Abyss Balcony]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]] | |location='''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Rad Gravity]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[Mario Land]]<br>[[Hardcore Parkour]]<br>[[Star Road]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Abyss Balcony]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]] | ||
|OffAppear=[[Mega Man 5]] | |OffAppear=[[Mega Man 5]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Nobita.png]] | |sprite=[[File:Nobita.png]] | ||
| Line 32: | Line 32: | ||
==Damage Table== | ==Damage Table== | ||
| − | ===Make a Good Mega Man Level=== | + | ===Make a Good Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable1M |
| − | |buster= | + | |buster=1/1/3 |
| − | |metal= | + | |metal=1 |
| − | |gemini= | + | |gemini=3 |
| − | |solar= | + | |solar=2 |
| − | |top= | + | |top=3 |
| − | |wool= | + | |wool=0.5 |
| − | |black= | + | |black=3 |
| − | |phar= | + | |phar=1/5 |
| − | |magic= | + | |magic=2 |
| − | |notes= | + | |notes= |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 60: | Line 59: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet= | + | |hornet=1<br>2 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
|grab=3<br>3 | |grab=3<br>3 | ||
| Line 70: | Line 68: | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=1<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 90: | Line 87: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level=== | ===Make a Good 24 Hour Mega Man Level=== | ||
{{Damagetable24H | {{Damagetable24H | ||
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|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine. | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine. | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 125: | Line 120: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 13:24, 19 May 2021
| Nobita | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Nobita is an enemy from Mega Man 5. It is a surveying robot modified for combat.
Nobita was first made available in the devkit for the original Make a Good Mega Man Level, but no stage in the game used it. Make a Good Mega Man Level Remastered would then use it for the revised Wily stage Be the Bigger Person.
Nobita returned in Make a Good Mega Man Level 2, and it appeared in the entries Volcanic Furnace, But It Lacked the Depth to Convince Me That This is Really Hell, and Rad Gravity, as well as the secret level Twilight Lodge, the Wily stage Reality Core, the Tier X stages Mario Land, Hardcore Parkour and Star Road, and the Pit of Pits sublevels "Flippin' Tops" and "Overwater Atmosphere". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Abyss Balcony.
Contents
Behavior
Nobita walks back and forth across a piece of land. Upon reaching an edge or wall, or moving over a certain distance, it will screw its spiked top upwards before screwing it back down again. A Nobita variant (internally named "objNobitaCieling" [sic]) is able to be placed on ceilings, defying normal gravity.
The distance a Nobita must walk before attacking can be set via the "moveDist" variable in creation code.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 2 |
1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||