Difference between revisions of "Gorilla Tank"
From Make a Good Mega Man Level Contest
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'''Gorilla Tank''' is a midboss from ''[[Mega Man 6]]''. True to its name, it is a giant gorilla robot that moves on treads. | '''Gorilla Tank''' is a midboss from ''[[Mega Man 6]]''. True to its name, it is a giant gorilla robot that moves on treads. | ||
| − | Gorilla Tank was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]] and [[Cursor Curse]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Tselinoyarsk 20XX". It would go on to appear in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Skyhigh Ridge]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' | + | Gorilla Tank was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]] and [[Cursor Curse]], as well as the [[The Pit of Pits|Pit of Pits]] sub-level "Tselinoyarsk 20XX". It would go on to appear in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Skyhigh Ridge]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Flamecrush Forest]] and [[Deep Within the Jungle]]. |
==Behavior== | ==Behavior== | ||
Revision as of 15:34, 27 September 2021
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- "This big gorilla is pushed back when his big arm is shot, his big arm also deflects shots"
- ―Note in Gorilla Tank's code, Megamix Engine
Gorilla Tank is a midboss from Mega Man 6. True to its name, it is a giant gorilla robot that moves on treads.
Gorilla Tank was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble and Cursor Curse, as well as the Pit of Pits sub-level "Tselinoyarsk 20XX". It would go on to appear in the Make a Good Mega Man Level: Episode Zero stage Skyhigh Ridge, and the Make a Good 48 Hour Mega Man Level entries Flamecrush Forest and Deep Within the Jungle.
Contents
Behavior
Gorilla Tank will slowly move forward, periodically stopping to perform one of two attacks:
- Fire its right hand forward to punch Mega Man.
- Fire a cluster of five small projectiles one at a time, starting at the lowest angle and ending at the highest.
Gorilla Tank can only be damaged by hitting its head, but firing at its left hand will push it backwards slightly.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 3 | 1 | 4 | 3 | 4 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected projectiles deal 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Trivia
- In MaGMML2, Gorilla Tank's sprites are misassembled and off-model, with droopy eyes and a broken firing animation.
