Lightning Lord

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Lightning Lord
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
2 (lightning bolt)
Weakness(es): Sakugarne2
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Super Arm, Chill Spike, Slash Claw, Wheel Cutter, Sakugarne24H
Gemini Laser, Top Spin, Black Hole Bomb, Power Orb1R
Concrete Shot48H
Grab Buster, Wire Adaptor, Block DropperMegamix Only
Category: Flying, Semi Bulky
Location(s): MaGMML2:
A Mega Man for All Seasons
The Pit of Pits
MaG24HMML:
Abyss Balcony
MaGMML3 Judge Application Levels:
Gate 303
MaGMML1R:
Be the Bigger Person
Misc. Information
Japanese Name: Kaminari Goro
Script: カミナリゴロー
Romaji: Kaminari Gorō
Alt. Name(s): Thunder Goro (Mega Man: Anniversary Collection)
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man: Dr. Wily's Revenge
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML3 Judge Application Levels (Enemy)
MaGMML1R (Enemy)
LightningLord.png
"Electric enemy, he will stay in place and will throw lightning bolts at the player."
―Note in Lightning Lord's code, Megamix Engine

Lightning Lord is an enemy from Mega Man 2. It is a lightning-throwing robot without legs, usually riding on a Cloud Platform to move.

Lightning Lord was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared the entry A Mega Man for All Seasons and the Pit of Pits sub-level "Clouded Judgement". It reappeared in the Make a Good 24 Hour Mega Man Level Wily stage Abyss Balcony and the Make a Good Mega Man Level 3 Judge Application Level Gate 303. Despite not being in the original Make a Good Mega Man Level's devkit, it also appeared in the redesigned Wily stage Be the Bigger Person.

Behavior

Lightning Lord will remain idle (or move alongside its Cloud Platform if it has one), periodically throwing lightning bolts in arcs.

Creation code can be used to decide whether or not a Lightning Lord will connect itself to the nearest Cloud Platform (default is false).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 2 3 1/5 2
Other Notes


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
4/2
4/2
1/3
1/5
2
2
2
1
1
3
2
1
1
6
1
2
Y
Y
4
1
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 5 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 4 2
Other Notes